Pre-War Consoles
Title | Pre-War Consoles PDF eBook |
Author | Mark V. Stein |
Publisher | |
Pages | 0 |
Release | 2000-08 |
Genre | Radio |
ISBN | 9780964795334 |
Console Wars
Title | Console Wars PDF eBook |
Author | Blake J. Harris |
Publisher | Harper Collins |
Pages | 683 |
Release | 2014-05-13 |
Genre | Business & Economics |
ISBN | 0062276719 |
Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads
Billboard
Title | Billboard PDF eBook |
Author | |
Publisher | |
Pages | 152 |
Release | 1946-10-05 |
Genre | |
ISBN |
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
God of War: Lore and Legends
Title | God of War: Lore and Legends PDF eBook |
Author | Sony Studios |
Publisher | Dark Horse Comics |
Pages | 128 |
Release | 2020-09-08 |
Genre | Art |
ISBN | 1506715524 |
A hardcover tome that authentically recreates Atreus' journal as seen in God of War, with expanded lore written in collaboration with the God of War writing team! The hit game is brought to life in a tangible and exciting new way as readers are invited to plumb the lore of God of War through the eyes of Kratos' son, Atreus. This hardcover volume chronicles Atreus and Kratos' journey through the fabled Nine Realms, from the Wildwoods of Midgard to the mountains of Jötunheim and beyond. In addition to the record of their mythic journey, this wonderous collection also includes a bestiary that was assembled during those travels, intimate dossiers of the characters that inhabit the masterfully crafted universe, and much more! Dark Horse Books and Santa Monica Studios present God of War: Lore and Legends. This lovingly produced edition is a must own item for any fan of God of War.
Billboard
Title | Billboard PDF eBook |
Author | |
Publisher | |
Pages | 160 |
Release | 1946-10-12 |
Genre | |
ISBN |
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Washburn Prewar Instrument Styles
Title | Washburn Prewar Instrument Styles PDF eBook |
Author | Hubert Pleijsier |
Publisher | Hal Leonard Corporation |
Pages | 276 |
Release | 2008 |
Genre | Music |
ISBN | 9781574242270 |
(Reference). The vintage guitar collecting market continues to grow. This book is the first of its kind to report on Washburn guitars, mandolins, banjos and ukuleles made before 1940. It contains detailed information about more than 450 instrument styles, serial numbering schemes and estimated production totals. A gorgeous 32-page color photo section of the most collectibles will make this book a "must" for players and collectors alike.
Before the Crash
Title | Before the Crash PDF eBook |
Author | Mark J. P. Wolf |
Publisher | Wayne State University Press |
Pages | 270 |
Release | 2012-06-15 |
Genre | Games & Activities |
ISBN | 0814337228 |
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.