Making Creativity Practical: Innovation That Gets Results
Title | Making Creativity Practical: Innovation That Gets Results PDF eBook |
Author | Stan Gryskiewicz |
Publisher | Center for Creative Leadership |
Pages | 31 |
Release | 2003-03-01 |
Genre | Business & Economics |
ISBN | 1604917172 |
Creative solutions can be challenged and defended in the pursuit of profitability. But first, creativity must be demystified. A process that targets innovation provides leaders with just such a problem-solving approach. The goal is to produce high-quality ideas that are appropriate to the task - which means groups and organizations can implement them with less risk. Work with the targeted innovation process consists of activities in five areas: stating the problem in a way that encourages creative problem solving, learning and understanding different problem-solving styles, learning and understanding creative pathways and their relationship to problem solving, generating ideas, and evaluating those ideas. Targeted innovation reconciles creativity with management. Managers can use it to solve problems that meet their organization's call for innovative answers to current challenges.
Practical Empathy
Title | Practical Empathy PDF eBook |
Author | Indi Young |
Publisher | Rosenfeld Media |
Pages | 200 |
Release | 2015-01-15 |
Genre | Business & Economics |
ISBN | 1933820640 |
Conventional product development focuses on the solution. Empathy is a mindset that focuses on people, helping you to understand their thinking patterns and perspectives. Practical Empathy will show you how to gather and compare these patterns to make better decisions, improve your strategy, and collaborate successfully.
Practical Creativity and Innovation in Systems Engineering
Title | Practical Creativity and Innovation in Systems Engineering PDF eBook |
Author | Avner Engel |
Publisher | John Wiley & Sons |
Pages | 512 |
Release | 2018-10-16 |
Genre | Technology & Engineering |
ISBN | 1119383234 |
A guide to systems engineering that highlights creativity and innovation in order to foster great ideas and carry them out Practical Creativity and Innovation in Systems Engineering exposes engineers to a broad set of creative methods they can adopt in their daily practices. In addition, this book guides engineers to become entrepreneurs within traditional engineering companies, promoting creative and innovative culture around them. The author describes basic systems engineering concepts and includes an abbreviated summary of Standard 15288 systems’ life cycle processes. He then provides an extensive collection of practical creative methods which are linked to the various systems’ life cycle processes. Next, the author discusses obstacles to innovation and, in particular, how engineers can push creative ideas through layers of reactionary bureaucracy within non-innovative organizations. Finally, the author provides a comprehensive description of an exemplary creative and innovative case study recently completed. The book is filled with illustrative examples and offers effective guidelines that can enhance individual engineers’ creative prowess as well as be used to create an organizational culture where creativity and innovation flourishes. This important book: Offers typical systems engineering processes that can be accomplished in creative ways throughout the development and post-development portions of a system's lifetime. Includes a large collection of practical creative methods applicable to engineering and other technological domains Includes innovation advice needed to transform creative ideas into new products, services, businesses and marketing processes Contains references and notes for further reading in every section Written for systems engineering practitioners, graduate school students and faculty members of systems, electrical, aerospace, mechanical and industrial engineering schools, Practical Creativity and Innovation in Systems Engineering offers a useful guide for creating a culture that promotes innovation.
Creativity in Museum Practice
Title | Creativity in Museum Practice PDF eBook |
Author | Linda Norris |
Publisher | Routledge |
Pages | 296 |
Release | 2016-06-16 |
Genre | Social Science |
ISBN | 1315431351 |
With this book, museum professionals can learn how to unleash creative potential throughout their institution. Drawing from a wide range of research on creativity as well as insights from today’s most creative museum leaders, the authors present a set of practical principles about how museum workers at any level—not just those in “creative positions”—can make a place for creativity in their daily practice. Replete with creativity exercises and stories from the field, the book guides readers in developing an internal culture of creative learning, as well as delivering increased value to museum audiences.
Zig Zag
Title | Zig Zag PDF eBook |
Author | Keith Sawyer |
Publisher | John Wiley & Sons |
Pages | 292 |
Release | 2013-02-13 |
Genre | Self-Help |
ISBN | 1118539117 |
A science-backed method to maximize creative potential in any sphere of life With the prevalence of computer technology and outsourcing, new jobs and fulfilling lives will rely heavily on creativity and innovation. Keith Sawyer draws from his expansive research of the creative journey, exceptional creators, creative abilities, and world-changing innovations to create an accessible, eight-step program to increasing anyone's creative potential. Sawyer reveals the surprising secrets of highly creative people (such as learning to ask better questions when faced with a problem), demonstrates how to come up with better ideas, and explains how to carry those ideas to fruition most effectively. This science-backed, step-by step method can maximize our creative potential in any sphere of life. Offers a proven method for developing new ideas and creative problem-solving no matter what your profession Includes an eight-step method, 30 practices, and more than 100 techniques that can be launched at any point in a creative journey Psychologist, jazz pianist, and author Keith Sawyer studied with world-famous creativity expert Mihaly Csikszentmihalyi Sawyer's book offers a wealth of easy to apply strategies and ideas for anyone who wants to tap into their creative power.
The Practice of Creativity
Title | The Practice of Creativity PDF eBook |
Author | George M. Prince |
Publisher | |
Pages | 272 |
Release | 2012-06-01 |
Genre | Business & Economics |
ISBN | 9780963878489 |
Every meeting leader has faced groups that stagnate creatively, or worse turn acrimonious-a dullness or negativity stemming from the group's inability to pursue ideas productively and beyond their obvious limits. "The Practice of Creativity" offers a bold and time-tested approach to this problem, an approach both dependable and dynamic; one that uses a unique method of metaphorical thinking to stimulate creative response. Written by the former president of Synectics, Inc., this book provides detailed instructions on how to use a method already proven successful in many organizations, including some of the largest and most successful in the world. It explores the process of facing and understanding problems, eliminating inadequate ideas, and unifying the entire group to concentrate its collective intelligence and imagination on fresh solutions. The leader's role is also discussed. Showing leaders not only how to enhance and encourage imagination and flexibility, but to insure that the personal interactions remain open and constructive, that the discussion retains healthy momentum, and that the fear of being "wrong" will not inhibit open, creative expression. An invaluable book for business, government and other organizations, "The Practice of Creativity" is unique in the field of meaningful communications. George Prince was the co-founder and president of Synectics, Inc. Educated at Exeter and at Williams College, he lived in Winchester, Massachusetts until his death in 2009 at age 91. His work has appeared in many prominent publications, including the "Harvard Business Review, " which lists his article on running meetings as one of its all-time most requested reprints.
Theory of Fun for Game Design
Title | Theory of Fun for Game Design PDF eBook |
Author | Raph Koster |
Publisher | "O'Reilly Media, Inc." |
Pages | 300 |
Release | 2013-11-08 |
Genre | Computers |
ISBN | 1449363172 |
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins