Pony Play Games and Puzzles

Pony Play Games and Puzzles
Title Pony Play Games and Puzzles PDF eBook
Author Helene Hovanec
Publisher Storey Publishing
Pages 145
Release 2008-06-18
Genre Juvenile Nonfiction
ISBN 1603420630

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Jackie the little Jack Russell terrier and Barney the barn owl see all the goings-on around the horse farm every day. They provide lively running commentary and silly horsy humor in this delightful collection of connect-the-dots, word games, mazes, fill-in-the-blanks, and logic problems — each puzzle specially created for horse-crazy kids. Five sections — Walk, Trot, Show Time, Canter, and Gallop — feature puzzles that progress in difficulty, encouraging children to take the challenge and expand their skills as they work their way through the book, and perhaps through their riding lessons as well! By the time children are galloping through the final chapter their puzzle skills will be blue-ribbon impressive. Each illustrated page is packed with complementary drawings, clever asides from Jackie and Barney, perhaps a riddle or a joke, and the puzzle itself. There is always plenty of room for small fingers to solve the challenge, even when the child makes a mistake or two. Educational and entertaining, Pony Play stimulates kids' imaginations and feeds their desire to learn more about horses.

My Little Pony Tails of Equestria

My Little Pony Tails of Equestria
Title My Little Pony Tails of Equestria PDF eBook
Author Alessio Cavatore
Publisher Ninja Division
Pages 0
Release 2016
Genre Computer games
ISBN 9781626926196

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My Little Pony: Tails of Equestria is a storytelling pen and paper game for 2 to 6 players. Players create and role-play as pony heroes who explore and seek adventure in the various lands of Equestria. Guided by a Game Master (GM), players adventure together and use the magic of friendship to overcome obstacles as they learn more about each other and the world around them.

Chicken Games & Puzzles

Chicken Games & Puzzles
Title Chicken Games & Puzzles PDF eBook
Author Helene Hovanec
Publisher Storey Publishing, LLC
Pages 145
Release 2012-12-18
Genre Juvenile Nonfiction
ISBN 1612120873

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Peck your way through chicken wire mazes and crack some codes while collecting eggs. Kids 6 to 9 will delight in this romp through a barnyard full of brainteasers, word searches, tongue twisters, picture puzzles, and much more. Rudy and Buttercup, two chickens who know their way around the farm, lead you through this engaging and informative book of chicken-themed fun. Cluck and cackle as you solve one fowl riddle after another.

My Little Pony Roleplaying Game Core Rulebook

My Little Pony Roleplaying Game Core Rulebook
Title My Little Pony Roleplaying Game Core Rulebook PDF eBook
Author Renegade Game Studios RPG Team
Publisher
Pages 0
Release 2022-04
Genre Fantasy games
ISBN 9781737496274

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Welcome to Equestria! Become a Pony character and protect Equestria and all of your friends as you adventure together on magical missions and fantastical quests! There is no limit to the heroic stories you will tell as you explore and overcome any obstacles in your way through teamwork, friendship, bravery, and magic!

Playing the Field

Playing the Field
Title Playing the Field PDF eBook
Author Sascha Pöhlmann
Publisher Walter de Gruyter GmbH & Co KG
Pages 296
Release 2019-08-19
Genre History
ISBN 3110659409

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American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

F-O

F-O
Title F-O PDF eBook
Author Library of Congress. Office for Subject Cataloging Policy
Publisher
Pages 1636
Release 1990
Genre Subject headings, Library of Congress
ISBN

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Newsgames

Newsgames
Title Newsgames PDF eBook
Author Ian Bogost
Publisher MIT Press
Pages 244
Release 2012-09-21
Genre Language Arts & Disciplines
ISBN 0262289083

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How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.