Pocket Card Games

Pocket Card Games
Title Pocket Card Games PDF eBook
Author Peter Arnold
Publisher Chambers
Pages 0
Release 2008-05
Genre Games & Activities
ISBN 9780550104250

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Chambers Pocket Card Games is a compact new collection featuring dozens of card games, from old favorites to lesser-known treasures. Full details of how to play each game are enhanced by clear illustrations, while strategies and hints show how to compete like a pro. For the less experienced player, a guide to card games basics and a glossary of key terms provide all the essential info. Games are indexed by alternative names, enabling users to find a particular game quickly, and by number of players, making it easy to find a game for every occasion--from a lonely wet afternoon to a riotous social evening with friends. From bezique on the beach to patience on the plane, Chambers Pocket Card Games is an ideal companion while on the move, as well as a handy guide for at home.

The Pocket Guide to Dice & Dice Games

The Pocket Guide to Dice & Dice Games
Title The Pocket Guide to Dice & Dice Games PDF eBook
Author Keith Souter
Publisher Simon and Schuster
Pages 231
Release 2013-01-28
Genre Games & Activities
ISBN 1620879786

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Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite

Card Games

Card Games
Title Card Games PDF eBook
Author David Parlett
Publisher NTC/Contemporary Publishing Company
Pages 274
Release 2000-03
Genre Games & Activities
ISBN 9780658000850

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The author of five books on games and card games explains more than 30 card games, including classics such as bridge and rummy, international games such as skat, and numerous new and challenging skill testers.

Official Pocket Player's Guide to Star Trek

Official Pocket Player's Guide to Star Trek
Title Official Pocket Player's Guide to Star Trek PDF eBook
Author Tom Braunlich
Publisher Bradygames
Pages 274
Release 1995
Genre Games & Activities
ISBN 9781566862486

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Loaded with successful combat missions and trading strategies, this work highlights the basics of the game, and shows how to customize your deck for maximum results.

The Penguin Book of Card Games

The Penguin Book of Card Games
Title The Penguin Book of Card Games PDF eBook
Author David Parlett
Publisher Penguin UK
Pages 592
Release 2008-08-07
Genre Games & Activities
ISBN 0141916109

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The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

Card Games

Card Games
Title Card Games PDF eBook
Author The Diagram Group
Publisher Harper Collins
Pages 259
Release 2003-11-25
Genre Games & Activities
ISBN 0060534575

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Card playing has been a popular pastime for more than five hundred years -- and there is still no better way to bring a family together. This compact yet comprehensive volume contains the rules and strategies for a wealth of fun and action-packed card games that the entire household can enjoy -- from bridge to go fish to pinochle to skat. No matter if your preference runs to the challenging or to the zany, there is something for everyone in these pages, expert player and novice alike. Get ready to start dealing! More than sixty family-friendly games Play-by-play diagrams Games specifically designed for children Long-time favorites and little-known gems A useful glossary of card-playing terms

Spellbook Cards: Bard

Spellbook Cards: Bard
Title Spellbook Cards: Bard PDF eBook
Author Dungeons & Dragons
Publisher National Geographic Books
Pages 0
Release 2018-10-30
Genre Games & Activities
ISBN 0786966572

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Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)