Revolutionaries at Sony
Title | Revolutionaries at Sony PDF eBook |
Author | Reiji Asakura |
Publisher | McGraw-Hill Companies |
Pages | 264 |
Release | 2000 |
Genre | Business & Economics |
ISBN |
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
The Fundamentals of C/C++ Game Programming
Title | The Fundamentals of C/C++ Game Programming PDF eBook |
Author | Brian Beuken |
Publisher | CRC Press |
Pages | 706 |
Release | 2018-02-21 |
Genre | Computers |
ISBN | 135164288X |
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.
HWM
Title | HWM PDF eBook |
Author | |
Publisher | |
Pages | 120 |
Release | 2007-01 |
Genre | |
ISBN |
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
The Corruption of Play
Title | The Corruption of Play PDF eBook |
Author | Christopher McMahon |
Publisher | Emerald Group Publishing |
Pages | 191 |
Release | 2022-10-13 |
Genre | Social Science |
ISBN | 1801177384 |
The Corruption of Play explores how neoliberal ideology corrupts play in AAA videogames by creating conditions in which play becomes unbound from leisure, allowing play to be understood, undertaken, and assessed in economic terms, and fundamentally undermining the nature of play.
The Script Kiddie Cookbook
Title | The Script Kiddie Cookbook PDF eBook |
Author | Matthew Bashman |
Publisher | Lulu.com |
Pages | 344 |
Release | 2005-01-01 |
Genre | Computers |
ISBN | 1411621581 |
This book is designed for the pure novice or home user of a computer who want to learn something about computer security. This book is very, very basic but extremely needed. Heck, I wrote this book so my mom could understand it.
Multiplayer Game Programming
Title | Multiplayer Game Programming PDF eBook |
Author | Josh Glazer |
Publisher | Addison-Wesley Professional |
Pages | 721 |
Release | 2015-11-20 |
Genre | Computers |
ISBN | 0134034341 |
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Problems of Faith
Title | Problems of Faith PDF eBook |
Author | S.H. Smith |
Publisher | Xlibris Corporation |
Pages | 517 |
Release | 2014-07-11 |
Genre | Religion |
ISBN | 1499087128 |
The material here was originally intended as a third section in Smiths previous offering, The Problem of God, but took on a life of its own to become a separate work. The Problem of Faith is thus a sequel to the former work and deals with those questions with which all thinking believers wrestle: the nature of religious language, evil and the God of love, the concept of miracles and of prayer, the relationship between faith and reason, life after death, and the problem of hell. The aim is to encourage the reader to engage afresh with these essential issues.