Players Making Decisions, 2nd Edition

Players Making Decisions, 2nd Edition
Title Players Making Decisions, 2nd Edition PDF eBook
Author Zach Hiwiller
Publisher
Pages 697
Release 2019
Genre
ISBN

Download Players Making Decisions, 2nd Edition Book in PDF, Epub and Kindle

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one's own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance.

Players Making Decisions

Players Making Decisions
Title Players Making Decisions PDF eBook
Author Zack Hiwiller
Publisher New Riders
Pages 646
Release 2015-12-09
Genre Computers
ISBN 013439464X

Download Players Making Decisions Book in PDF, Epub and Kindle

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Games, Strategies and Decision Making

Games, Strategies and Decision Making
Title Games, Strategies and Decision Making PDF eBook
Author Joseph Harrington
Publisher Macmillan
Pages 600
Release 2009
Genre Business & Economics
ISBN 9780716766308

Download Games, Strategies and Decision Making Book in PDF, Epub and Kindle

This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Title A Multimodal Approach to Video Games and the Player Experience PDF eBook
Author Weimin Toh
Publisher Routledge
Pages 241
Release 2018-10-10
Genre Language Arts & Disciplines
ISBN 135118475X

Download A Multimodal Approach to Video Games and the Player Experience Book in PDF, Epub and Kindle

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

The Complete Idiot's Guide to Football, 2nd Edition

The Complete Idiot's Guide to Football, 2nd Edition
Title The Complete Idiot's Guide to Football, 2nd Edition PDF eBook
Author Brian Tarcy
Publisher Penguin
Pages 374
Release 2001-07-01
Genre Sports & Recreation
ISBN 1101221976

Download The Complete Idiot's Guide to Football, 2nd Edition Book in PDF, Epub and Kindle

The Complete Idiot's Guide® to Understanding Football, Second Edition, provides new and intermediate football fans with all the information they need to understand and enjoy football. From high school to the NFL, coverage includes the basics of offense and defense, players, rules, strategies and even what to wear! New coverage for this edition includes: the draft—how it works for teams and players including parity, new technology on the field including instant replay, dangerous referee flags and rules changes for college and pro ball, XFL, arena league, expansion teams and NFL Europe, and the changing business and team strategy for professional football today.

Project Decisions, 2nd Edition

Project Decisions, 2nd Edition
Title Project Decisions, 2nd Edition PDF eBook
Author Lev Virine
Publisher Berrett-Koehler Publishers
Pages 403
Release 2019-11-05
Genre Business & Economics
ISBN 1523085460

Download Project Decisions, 2nd Edition Book in PDF, Epub and Kindle

This new edition gives project managers practical methods and tools to make the right decisions while juggling multiple objectives, risks and uncertainties, and stakeholders. Project management requires you to navigate a maze of multiple and complex decisions that are an everyday part of the job. To be effective, you must know how to make rational choices with your projects, what processes can help to improve these choices, and what tools are available to help you with decision-making. An entertaining and easy-to-read guide to a structured project decision-making process, Project Decisions will help you identify risks and perform basic quantitative and qualitative risk and decision analyses. Lev Virine and Michael Trumper use their understanding of basic human psychology to show you how to use event chain methodology, establish creative business environments, and estimate project time and costs. Each phase of the process is described in detail, including a review of both its psychological aspects and quantitative methods.

The Drama Therapy Decision Tree, 2nd Edition

The Drama Therapy Decision Tree, 2nd Edition
Title The Drama Therapy Decision Tree, 2nd Edition PDF eBook
Author Paige Dickinson
Publisher Intellect Books
Pages 449
Release 2024-03-12
Genre Psychology
ISBN 1789388910

Download The Drama Therapy Decision Tree, 2nd Edition Book in PDF, Epub and Kindle

This substantially revised and expanded edition of the The Drama Therapy Decision Tree provides an integrated model for therapeutic decision-making by uniting drama therapy interventions with diagnostic information, individual and group processes, psychological distance, the drama therapy pie, and global outcomes. This book is a practical guide in four sections, not a checklist. Rather than using a standardized protocol that makes the decisions for the therapist, drama therapy is based on dynamic, embodied, creative action with participants in the here and now. Conscious planning on the part of the drama therapist before the session supports spontaneity and creativity, preparing them to make good therapeutic decisions in the moment during the session. The opening section guides readers through the foundational principles leading readers into Section Two, The Decision Tree, which is a series of questions for early career drama therapists to ask themselves as they prepare treatment plans for clients. Diversity, Equity, and Ethics are covered in Section Three from the point of view of creative arts therapy practitioners. Section Four looks at Integrating the Five Phases of Treatment with the Drama Therapy Pie, following different populations (diagnosis) of clients through the five phases of group therapy in order to illustrate how the Decision Tree supports intervention choice in the different phases of treatment. The authors strive to provide a common language for communicating what drama therapists do and how they do it in order to demystify drama therapy for other mental health and medical professionals. Using the decision tree as a guide, early career drama therapists can move forward confidently and ground their work with participants in an integrated system. An online searchable database of drama therapy interventions provides descriptions, therapeutic outcomes addressed, and other useful information provides a wealth of additional supporting material. There is also a separate online resource of deroling activities. The online resources can also be an asset for non-drama therapists who are wanting to incorporate a more active and embodied component safely into their work, particularly in terms of warm-ups, closure, and deroling.