Playable Cities

Playable Cities
Title Playable Cities PDF eBook
Author Anton Nijholt
Publisher Springer
Pages 256
Release 2016-10-14
Genre Technology & Engineering
ISBN 9811019622

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This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Making Smart Cities More Playable

Making Smart Cities More Playable
Title Making Smart Cities More Playable PDF eBook
Author Anton Nijholt
Publisher Springer
Pages 374
Release 2019-07-23
Genre Technology & Engineering
ISBN 9811397651

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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Urban Play and the Playable City: A Critical Perspective

Urban Play and the Playable City: A Critical Perspective
Title Urban Play and the Playable City: A Critical Perspective PDF eBook
Author Yoram Chisik
Publisher Frontiers Media SA
Pages 108
Release 2022-02-17
Genre Science
ISBN 2889744221

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Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City
Title Games and Play in the Creative, Smart and Ecological City PDF eBook
Author Dale Leorke
Publisher Routledge
Pages 258
Release 2020-12-30
Genre Architecture
ISBN 1000217728

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This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Smart Cities at Play: Technology and Emerging Forms of Playfulness

Smart Cities at Play: Technology and Emerging Forms of Playfulness
Title Smart Cities at Play: Technology and Emerging Forms of Playfulness PDF eBook
Author Konstantinos Papangelis
Publisher CRC Press
Pages 239
Release 2023-12-01
Genre Computers
ISBN 1003807550

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This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.

Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development
Title Play the City. Games Informing the Urban Development PDF eBook
Author Ekim Tan
Publisher
Pages 392
Release 2017
Genre
ISBN 9789490322878

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A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.

Redesigning the Unremarkable

Redesigning the Unremarkable
Title Redesigning the Unremarkable PDF eBook
Author Evonne Miller
Publisher Taylor & Francis
Pages 178
Release 2023-05-25
Genre Architecture
ISBN 1000874850

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Redesigning the Unremarkable is a timely and necessary reminder that the often neglected elements and spaces of our built environment – from trash bins, seats, stairways, and fences to streets, bikeways, underpasses, parking lots, and shopping centres – must be thoughtfully redesigned to enhance human and planetary health. Using the lens of sustainable, salutogenic, and playable design, in this inspiring book, Miller and Cushing explore the challenges, opportunities, and importance of redesigning the unremarkable. Drawing on global research, theory, practical case studies, photographs, and personal experiences, Redesigning the Unremarkable is a vital text – a doer’s guide – for researchers, policymakers, and practitioners wanting to transform and positively reimagine our urban environment.