Play Your "A" Game
Title | Play Your "A" Game PDF eBook |
Author | Kantis Simmons |
Publisher | Simakan Group |
Pages | 166 |
Release | 2020-02-04 |
Genre | Education |
ISBN | 9780976781226 |
Only One Game in School Counts and That's Your "A" Game! When you read Play Your 'A' Game, by Kantis Simmons, you will learn the step by step process to. Overcome school procrastination so you can get things done faster. Set academic goals and accomplish every one of them. Balance school, family, and social time so you can be more productive without stress and overwhelm. Increase your classroom confidence so you can fearlessly defeat test anxiety. Prevent distractions that throw your day off, so you better manage time. Stay motivated and discipline throughout the school year, so you can avoid 'school-iitis' Create positive habits that will help get you better grades, so being on the honor roll is a norm. And a special bonus on how to land school scholarships, so you can fund your college tuition.
Play Your Bigger Game
Title | Play Your Bigger Game PDF eBook |
Author | Rick Tamlyn |
Publisher | Hay House, Inc |
Pages | 225 |
Release | 2013-10-01 |
Genre | Self-Help |
ISBN | 1401942946 |
More than just a book, Play Your Bigger Game is a concept that will take you only nine minutes to understand but a lifetime to play. It was designed from the premise that life itself is one big game. And, if it is, then why not play one that excites, fulfills, and challenges you to develop and express your talents completely? By the way, there’s nothing wrong with wanting that. It’s a natural expression of who we are, and since each of us is blessed with talents, we’re naturally hungry to develop and put them to use. Too often we suppress that desire for full engagement and self-expression because we think it’s the grown-up thing to do. We consciously turn down our hunger dials, because we’re afraid of expecting too much from life. We also think: If I settle for less, I won’t be disappointed. Play Your Bigger Game was created to counteract that self-limiting, fear-based approach to life. It’s also designed to keep you forever in play, meaning that you’ll never be stuck again, since you’ll always have the game board to guide your next move. Michelangelo said, "The great danger for most of us lies not in setting our aim too high and falling short but in setting our aim too low and hitting the mark." This book is not just about making a living; it’s about making an impact. Curiously enough, I find that once players begin to make a positive impact, their incomes often rise, too. Still, if you’re interested in simply making a living and just surviving in life, I’m afraid that this book is not for you. If you want to make an impact in the world and thrive in your life while earning a very good living, please read on. The purpose of this book is to: Reveal the Bigger Game player you already are, help you find the Bigger Games that excite and challenge you to fully deploy all of your energy and gifts, teach you to consciously design the person you’re destined to become, allow you to feed the hunger in your soul, help you to make a major impact, and allow you to leave a lasting legacy.
Make Your Own PuzzleScript Games!
Title | Make Your Own PuzzleScript Games! PDF eBook |
Author | Anna Anthropy |
Publisher | No Starch Press |
Pages | 185 |
Release | 2019-11-12 |
Genre | Juvenile Nonfiction |
ISBN | 1593279442 |
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
Play Your Best Golf Now
Title | Play Your Best Golf Now PDF eBook |
Author | Lynn Marriott |
Publisher | Penguin |
Pages | 219 |
Release | 2011-04-28 |
Genre | Sports & Recreation |
ISBN | 1592406262 |
Two of golf's most revolutionary teachers share a personalized approach to accessing your peak performance. "The VISION54 approach is far more than just pure golf technique, it allows an individual to unlock their true potential by opening their mind and believing anything is possible to achieve." - David Leadbetter, David Leadbetter Golf Academy Pia Nilsson and Lynn Marriott are Complete Game Coaches, leaders of a new kind of golf instruction that focuses on more than just the grip, the stance, and the swing. Their VISION54 method targets the complete golfer-the whole person-not just the technical aspects of the game. Their coaching philosophy focuses on possibilities, not limitations, with an end goal of MY54-the idea that any golfer can reach their own personalized version of peak performance, scoring nothing but birdies on a par-72 course. Building on the core concepts introduced in Every Shot Must Have a Purpose and the strategic thinking in The Game Within the Game, Play Your Best Golf Now takes the mystery out of the soft skills of golf and shows golfers how to add these skills to their game for peak performance. Players learn to master the 8 Essential Playing Skills: 1. LEAVE YOUR MIND BEHIND and enter the Play Box 2. DECIDE AND COMMIT to your shots 3. FIND YOUR BALANCE both physically and mentally 4. FEEL YOUR TEMPO on the course and dance to its rhythm 5. TAME TENSION to improve your swing 6. BUILD EMOTIONAL RESILIENCE 7. STORE MEMORIES and learn from the past to make a better present 8. DROWN SELF-TALK IN USEFUL THOUGHTS And the 2 Essential Practice Skills: 1. SIMULATE GOLF on the practice range to maximize your time and effort 2. INTEGRATE SKILLS and practice with a plan These Essentials complement the technical anchors of the game-the grip, the stance, the swing-and give players a foundation for achieving their peak performance. MY54 is the vision, and these are the building blocks for achieving a higher level of play.
Game Design Workshop
Title | Game Design Workshop PDF eBook |
Author | Tracy Fullerton |
Publisher | CRC Press |
Pages | 498 |
Release | 2008-02-08 |
Genre | Art |
ISBN | 0240809742 |
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Game Design: Theory and Practice, Second Edition
Title | Game Design: Theory and Practice, Second Edition PDF eBook |
Author | Richard Rouse III |
Publisher | Jones & Bartlett Learning |
Pages | 730 |
Release | 2004-08-30 |
Genre | Computers |
ISBN | 1449633455 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Rules of Play
Title | Rules of Play PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Pages | 680 |
Release | 2003-09-25 |
Genre | Computers |
ISBN | 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.