Play, Playfulness, Creativity and Innovation

Play, Playfulness, Creativity and Innovation
Title Play, Playfulness, Creativity and Innovation PDF eBook
Author Paul Patrick Gordon Bateson
Publisher Cambridge University Press
Pages 167
Release 2013-07-11
Genre Medical
ISBN 1107015138

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Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.

Play, Playfulness, Creativity and Innovation

Play, Playfulness, Creativity and Innovation
Title Play, Playfulness, Creativity and Innovation PDF eBook
Author Patrick Bateson
Publisher Cambridge University Press
Pages 167
Release 2013-07-11
Genre Medical
ISBN 1107276519

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What role does playful behaviour and playful thought take in animal and human development? How does play relate to creativity and, in turn, to innovation? Unravelling the different meanings of 'play', this book focuses on non-aggressive playful play. The authors emphasise its significance for development and evolution, before examining the importance of playfulness in creativity. This discussion sheds new light on the links between creativity and innovation, distinguishing between the generation of novel behaviour and ideas on the one hand, and the implementation of these novelties on the other. The authors then turn to the role of play in the development of the child and to parallels between play, humour and dreaming, along with the altered states of consciousness generated by some psychoactive drugs. A final chapter looks forward to future research and to what remains to be discovered in this fascinating and important field.

A Playful Path

A Playful Path
Title A Playful Path PDF eBook
Author Bernard De Koven
Publisher Lulu.com
Pages 305
Release 2013-12-18
Genre Education
ISBN 1304351823

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A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

Presentation Zen

Presentation Zen
Title Presentation Zen PDF eBook
Author Garr Reynolds
Publisher Pearson Education
Pages 316
Release 2009-04-15
Genre Business & Economics
ISBN 0321601890

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FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.

The Play Ethic

The Play Ethic
Title The Play Ethic PDF eBook
Author Pat Kane
Publisher Pan Macmillan
Pages 468
Release 2011-08-19
Genre Psychology
ISBN 1447207114

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‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times

Loose Parts

Loose Parts
Title Loose Parts PDF eBook
Author Lisa Daly
Publisher Redleaf Press
Pages 229
Release 2014-10-06
Genre Education
ISBN 160554275X

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Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.

Urban Play

Urban Play
Title Urban Play PDF eBook
Author Fabio Duarte
Publisher MIT Press
Pages 225
Release 2021-08-03
Genre Social Science
ISBN 0262362260

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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.