Mazes in Videogames
Title | Mazes in Videogames PDF eBook |
Author | Alison Gazzard |
Publisher | McFarland |
Pages | 191 |
Release | 2013-04-17 |
Genre | Games & Activities |
ISBN | 0786492929 |
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Play-Acting
Title | Play-Acting PDF eBook |
Author | Luke Dixon |
Publisher | Taylor & Francis |
Pages | 191 |
Release | 2023-04-28 |
Genre | Performing Arts |
ISBN | 1000940012 |
Play-Acting is an inspired book of theatrical beginnings-jumping-off points for actors, teachers, and directors. Drawing upon his thirty years of designing and leading theater workshops, Luke Dixon goes to the heart of contemporary theater practice. Whether drawing upon Japanese butoh, Shakespearean verse, or African rhythms, these thirty-two workshops cover a wide range of activities-voice warm-ups, body work, the exploration of theatrical space, life games, dreamtime, sense and chakras, working with the spine, and much, much more. More than a collection of exercises, Play-Acting is constructed to take the user on a journey from learning about the anatomy of the individual actor's body to the performance of narrative by a group of actors. With tips on what you might expect to experience as an actor, teacher, or director, along with ideas on how to exploit the unexpected in performance, Play-Acting is a book to be read again and again.
Multiplayer Online Games
Title | Multiplayer Online Games PDF eBook |
Author | Guo Freeman |
Publisher | CRC Press |
Pages | 127 |
Release | 2018-02-12 |
Genre | Computers |
ISBN | 1351649965 |
Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development
Create Your Own Games Computers Play
Title | Create Your Own Games Computers Play PDF eBook |
Author | Keith S. Reid-Green |
Publisher | |
Pages | 284 |
Release | 1984 |
Genre | Games & Activities |
ISBN |
Atari, Inc. V. North American Philips Consumer Electronics Corp
Title | Atari, Inc. V. North American Philips Consumer Electronics Corp PDF eBook |
Author | |
Publisher | |
Pages | 110 |
Release | 1982 |
Genre | |
ISBN |
The Dramatic Works of John Lacy
Title | The Dramatic Works of John Lacy PDF eBook |
Author | Anonymous |
Publisher | BoD – Books on Demand |
Pages | 422 |
Release | 2024-01-30 |
Genre | Fiction |
ISBN | 3385252776 |
Reprint of the original, first published in 1875.
Building Hypermedia APIs with HTML5 and Node
Title | Building Hypermedia APIs with HTML5 and Node PDF eBook |
Author | Mike Amundsen |
Publisher | "O'Reilly Media, Inc." |
Pages | 243 |
Release | 2011-11-23 |
Genre | Computers |
ISBN | 1449324568 |
With this concise book, you’ll learn the art of building hypermedia APIs that don’t simply run on the Web, but that actually exist in the Web. You’ll start with the general principles and technologies behind this architectural approach, and then dive hands-on into three fully-functional API examples. Too many APIs rely on concepts rooted in desktop and local area network patterns that don’t scale well—costly solutions that are difficult to maintain over time. This book shows system architects and web developers how to design and implement human- and machine-readable web services that remain stable and flexible as they scale. Learn the H-Factors for representing application metadata across all media types and formats Understand the four basic design elements for authoring hypermedia types Convert a simple read-only XML-based media type into a successful API design Examine the challenges and advantages of designing a hypermedia type with JSON Use HTML5’s rich set of hypermedia controls in the API design process Learn the details of documenting, publishing, and registering media type designs and link-relation types