Play by Play:

Play by Play:
Title Play by Play: PDF eBook
Author Verne Lundquist
Publisher HarperCollins
Pages 376
Release 2018-10-16
Genre Humor
ISBN 0062684469

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The SEC. The Masters. The Olympics. March Madness. The Dallas Cowboys. Yes sir, Uncle Verne has seen it all. Over the last fifty years, few voices have epitomized the sound of sports television quite like that of Verne Lundquist’s. A fixture on air since the 1960s—first broadcasting University of Texas baseball and Dallas Cowboys football games on radio before eventually joining the legendary CBS Sports team—Verne has covered just about every sport there is, and in the process he’s made some of the most enduring calls in the history of golf, football, figure skating—and everything in between. In Play by Play, Verne goes inside those calls and his remarkable career, telling the behind-the-scenes story of how he ended up with the best seats in the house, giving voice to history time and time again. From Christian Laettner’s buzzer-beater in the 1992 NCAA tournament, to the saga of Nancy Kerrigan and Tonya Harding at the 1994 Olympics, to the shocking finish of the Iron Bowl in 2013, to Jack Nicklaus’s and Tiger Woods’s unforgettable victories at the Masters, Verne’s five decades as a sportscaster routinely put him in the midst of greatness. With his trademark humility and his goal to make the athlete the legend, instead of the call itself, Verne details his view of the plays that have captured our collective imagination for two generations, featuring an incredible cast of characters that includes names like Terry Bradshaw, Pat Summerall, John Madden, Scott Hamilton, and Tom Landry. What emerges is an invigorating portrait of the games that matter most, in life and on the field. A moving recollection of the moments that make sports worth watching, Play by Play reminds us all that sports are about more than games played—they’re about the history that we share together and the voices that we remember long after the final whistle has blown.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

No Game for Boys to Play

No Game for Boys to Play
Title No Game for Boys to Play PDF eBook
Author Kathleen Bachynski
Publisher UNC Press Books
Pages 297
Release 2019-11-25
Genre Health & Fitness
ISBN 1469653710

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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Holiday Games

Holiday Games
Title Holiday Games PDF eBook
Author Jaci Burton
Publisher Penguin
Pages 131
Release 2013-11-19
Genre Fiction
ISBN 1101636122

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New York Times and USA Today bestselling author Jaci Burton’s “must-read” (Fresh Fiction) Play-By-Play series now arouses the sexy holiday spirit as a passionate young couple discovers the boundless rewards of pleasure. All Elizabeth and Gavin Riley want for Christmas is a baby. Despite over a year of trying, conception hasn’t been successful. But for a high-achiever like Elizabeth, she must succeed at everything. That means making the very most of every opportunity with her husband. And when it comes to nonstop sex Gavin’s not really complaining. Exhausted, maybe... Unfortunately, this holiday season they’re not exactly given a lot of private time. Elizabeth is hosting the holiday, Gavin’s sister is getting married, and the house is wall-to-wall with family. For Elizabeth and Gavin the nights may be chilly, but the urge is still hot. And they’re not about to let any distraction get in the way of their necessary pleasures during a holiday game that yields so many unexpected surprises. This all-new Play-By-Play novella Includes a preview of Jaci Burton's upcoming novels Melting the Ice and Hope Flames.

The Play

The Play
Title The Play PDF eBook
Author Elle Kennedy
Publisher Elle Kennedy Inc.
Pages 438
Release 2019-10-07
Genre Fiction
ISBN 1999549759

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A brand-new standalone novel in the New York Times bestselling Briar U series! What I learned after last year’s distractions cost my hockey team our entire season? No more screwing up. No more screwing, period. As the new team captain, I need a new philosophy: hockey and school now, women later. Which means that I, Hunter Davenport, am officially going celibate…no matter how hard that makes things. But there’s nothing in the rulebook that says I can’t be friends with a woman. And I won’t lie—my new classmate Demi Davis is one cool chick. Her smart mouth is hot as hell, and so is the rest of her, but the fact that she’s got a boyfriend eliminates the temptation to touch her. Except three months into our friendship, Demi is single and looking for a rebound. And she’s making a play for me. Avoiding her is impossible. We’re paired up on a yearlong school project, but I’m confident I can resist her. We’d never work, anyway. Our backgrounds are too different, our goals aren’t aligned, and her parents hate my guts. Hooking up is a very bad idea. Now I just have to convince my body—and my heart.

Play Anything

Play Anything
Title Play Anything PDF eBook
Author Ian Bogost
Publisher Basic Books
Pages 290
Release 2016-09-13
Genre Science
ISBN 0465096506

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How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Ambient Play

Ambient Play
Title Ambient Play PDF eBook
Author Larissa Hjorth
Publisher MIT Press
Pages 200
Release 2020-09-15
Genre Games & Activities
ISBN 026236042X

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An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.