Against Flow

Against Flow
Title Against Flow PDF eBook
Author Braxton Soderman
Publisher MIT Press
Pages 329
Release 2021-04-13
Genre Games & Activities
ISBN 0262045508

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A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Avant-garde Videogames

Avant-garde Videogames
Title Avant-garde Videogames PDF eBook
Author Brian Schrank
Publisher MIT Press
Pages 231
Release 2014-04-18
Genre Games & Activities
ISBN 0262027143

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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.

Beyond Boredom and Anxiety

Beyond Boredom and Anxiety
Title Beyond Boredom and Anxiety PDF eBook
Author Mihaly Csikszentmihalyi
Publisher
Pages 231
Release 1988
Genre Games
ISBN

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Play from Birth to Twelve and Beyond

Play from Birth to Twelve and Beyond
Title Play from Birth to Twelve and Beyond PDF eBook
Author Doris Pronin Fromberg
Publisher Psychology Press
Pages 608
Release 1998
Genre Education
ISBN 9780815317456

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This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.

Against Flow

Against Flow
Title Against Flow PDF eBook
Author Braxton Soderman
Publisher MIT Press
Pages 329
Release 2021-04-27
Genre Games & Activities
ISBN 0262362481

Download Against Flow Book in PDF, Epub and Kindle

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Beyond Doer and Done to

Beyond Doer and Done to
Title Beyond Doer and Done to PDF eBook
Author Jessica Benjamin
Publisher Routledge
Pages 329
Release 2017-07-06
Genre Psychology
ISBN 1315437678

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In Beyond Doer and Done To, Jessica Benjamin, author of the path-breaking Bonds of Love, expands her theory of mutual recognition and its breakdown into the complementarity of "doer and done to." Her innovative theory charts the growth of the Third in early development through the movement between recognition and breakdown, and shows how it parallels the enactments in the psychoanalytic relationship. Benjamin’s recognition theory illuminates the radical potential of acknowledgment in healing both individual and social trauma, in creating relational repair in the transformational space of thirdness. Benjamin’s unique formulations of intersubjectivity make essential reading for both psychoanalytic therapists and theorists in the humanities and social sciences.

Clubbing

Clubbing
Title Clubbing PDF eBook
Author Ben Malbon
Publisher Routledge
Pages 260
Release 2002-03-11
Genre Science
ISBN 1134633602

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Clubbing explores the cultures and spaces of clubbing. Divided into three sections: Beginnings, The Night Out and Reflections, Clubbing includes first-hand accounts of clubbing experiences, framing these accounts within the relevant research and a review of clubbing in late-1990s Britain. Malbon particularly focuses on: the codes of social interaction among clubbers issues of gender and sexuality the effects of music the role of ecstasy clubbing as a playful act and personal interpretations of clubbing experiences.