Play and Learn 123

Play and Learn 123
Title Play and Learn 123 PDF eBook
Author Roger Priddy
Publisher Macmillan
Pages 12
Release 2013-09-03
Genre Juvenile Nonfiction
ISBN 0312516398

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This large photographic board book helps preschoolers learn their first numbers through interactive play. Contains fun features such as, peek-a-boo flaps, slide-and-find doors, fold-out images, touch-and-feel textures and more

Play and Learn Math: Place Value

Play and Learn Math: Place Value
Title Play and Learn Math: Place Value PDF eBook
Author Mary Rosenberg
Publisher Scholastic Teaching Resources
Pages 0
Release 2019-02
Genre Education
ISBN 9781338285628

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Delightful games and activities that use place-value blocks to give children practice in composing and decomposing numbers, skip counting, comparing numbers, and more.

Computer Games and Instruction

Computer Games and Instruction
Title Computer Games and Instruction PDF eBook
Author J. D. Fletcher
Publisher IAP
Pages 564
Release 2011-05-01
Genre Technology & Engineering
ISBN 1617354104

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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

Resources in Education

Resources in Education
Title Resources in Education PDF eBook
Author
Publisher
Pages 748
Release 2001
Genre Education
ISBN

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Learn to Play

Learn to Play
Title Learn to Play PDF eBook
Author Matthew M. White
Publisher CRC Press
Pages 176
Release 2014-06-03
Genre Computers
ISBN 1482220199

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See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.

Play Out

Play Out
Title Play Out PDF eBook
Author Learning through Landscapes
Publisher Routledge
Pages 164
Release 2014-05-16
Genre Education
ISBN 1317615654

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Do you know how to manage physical risks and encourage children to go out and test their own boundaries without fear or failure? How can you create a stimulating outdoor area that offers irresistible learning opportunities for young children? Does your outdoor learning environment support young children’s emerging life skills of confidence, perseverance, creativity, decision making and leadership Play Out! is an inspirational, accessible and pragmatic set of resources aimed at all those involved with improving the use, design and management of outdoor spaces in early years settings. It provides a step-by-step guide for planning and implementing physical changes to outdoor environments in order to facilitate high quality learning and play experiences. Physical and outdoor play has a major impact on the intellectual, emotional and social development of young children. Drawing on Learning through Landscapes experience in working with thousands of early years settings, this book provides the tools for settings to assess what they already have, work through what their needs are, and inspires them to take the next steps forward to make physical and practical improvements to their outside area. Featuring downloadable resources with a comprehensive and fully adaptable audit tool, plus activities and case study resources to support your work, the handy toolkit provides: Step-by step guidance on project management and how to plan improvements to your space Tools for engaging your whole school community Practical activity ideas to involve children and adults A wide range of case studies to illustrate how real life settings have improved their outdoor space This full colour, illustrated resource will make it as easy as possible for managers, practitioners and parents to plan and manage an outdoor improvement project, involving children at the core of the work and linking the process and the improved outside environment to the aims of the Early Years Foundation Stage.

The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises

The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises
Title The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises PDF eBook
Author Joe Bisz
Publisher Teachers College Press
Pages 289
Release 2023
Genre Education
ISBN 080778141X

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EveryÊeducator’s imaginative instincts will be guided by this bookÕs practical designÊmethod, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games.Written in the language of instructional design, so advanced knowledge about games or technology is not required.Provides creative instructional techniques that will boost student engagement for both in-person and online instruction.Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.