Planeshift
Title | Planeshift PDF eBook |
Author | J. Robert King |
Publisher | Wizards of the Coast |
Pages | 308 |
Release | 2018-03-27 |
Genre | Fiction |
ISBN | 0786966440 |
The first wave is over, but the invasion rages on. In the midst of all-out war, the ground shifts and moves. Millions upon millions of invaders appear out of nowhere as the artificial plane of Rath overlays Dominaria, covering the natural landscape with the unnatural horrors of Phyrexia. There is no rest for the wicked.
The Art of Magic: The Gathering - Zendikar
Title | The Art of Magic: The Gathering - Zendikar PDF eBook |
Author | James Wyatt |
Publisher | Perfect Square |
Pages | 0 |
Release | 2016-01-05 |
Genre | Games & Activities |
ISBN | 9781421582498 |
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! The first of its kind! A massive hardcover art book featuring the incredible images of Magic: The Gathering®! Explore a tumultuous world fraught with perils, and join the fight for survival as the fragments of civilization confront the unnatural Eldrazi. Follow in the footsteps of heroic Planeswalkers as they combine their unique talents, forming the Gatewatch to overcome the greatest threats the Multiverse has ever known. The secrets of Zendikar—its peoples, continents, and creatures—are ready for you to discover!
Software Process Modeling
Title | Software Process Modeling PDF eBook |
Author | Silvia T. Acuna |
Publisher | Springer Science & Business Media |
Pages | 226 |
Release | 2006-01-27 |
Genre | Computers |
ISBN | 0387242627 |
This book brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. It is designed for a professional audience of researchers and practitioners in industry, and graduate-level students.
Invasion
Title | Invasion PDF eBook |
Author | J. Robert King |
Publisher | Wizards of the Coast |
Pages | 321 |
Release | 2018-03-27 |
Genre | Fiction |
ISBN | 0786966432 |
The Phyrexian nightmare begins. Dominaria faces its biggest threat—an invasion by its greatest enemy, an attack planned for eons by merciless foes. No one is exempt from their terror. No land is safe from their onslaught. In the shadow of the Phyrexian horde, Dominaria has but one hope—the Weatherlight and her crew. The time has come to defend hearth and home from invasion.
The Monsters Know What They're Doing
Title | The Monsters Know What They're Doing PDF eBook |
Author | Keith Ammann |
Publisher | Simon and Schuster |
Pages | 560 |
Release | 2019-10-29 |
Genre | Games & Activities |
ISBN | 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Game Design Workshop
Title | Game Design Workshop PDF eBook |
Author | Tracy Fullerton |
Publisher | CRC Press |
Pages | 540 |
Release | 2014-03-05 |
Genre | Computers |
ISBN | 1482217163 |
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Participatory Worlds
Title | Participatory Worlds PDF eBook |
Author | José Blázquez |
Publisher | Taylor & Francis |
Pages | 166 |
Release | 2023-10-13 |
Genre | Performing Arts |
ISBN | 1000982246 |
This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.