The SNES Pixel Book
Title | The SNES Pixel Book PDF eBook |
Author | Bitmap Books |
Publisher | |
Pages | 272 |
Release | 2019-12-02 |
Genre | |
ISBN | 9781999353346 |
Pixel
Title | Pixel PDF eBook |
Author | Krisztina Tóth |
Publisher | |
Pages | 0 |
Release | 2019 |
Genre | Literary Collections |
ISBN | 9780857426093 |
Like stars in the sky, pixels may seem like tiny, individual points. But, when viewed from a distance, they can create elaborate images. Each pixel contributes to this array, but no individual point can create the whole. The thirty stories that comprise Krisztina Tóth's book similarly produce an interconnected web. While each tale of love, loss, and failed self-determination narrates the sensuousness of an individual's life, together, the thirty stories tell a more complicated tale of relationships. Circumstances that appear unrelated may converge in harmony or in heartbreak, just as the events that loom largest may fail to produce a longed-for outcome. These threads often determine the course of lives in unpredictable ways--sometimes comic, sometimes tragic, but rarely in the ways we originally anticipated.
FF DOT: The Pixel Art of Final Fantasy
Title | FF DOT: The Pixel Art of Final Fantasy PDF eBook |
Author | Square Enix |
Publisher | Dark Horse Comics |
Pages | 284 |
Release | 2022-08-16 |
Genre | Art |
ISBN | 1506735061 |
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.
Pixel Detectors
Title | Pixel Detectors PDF eBook |
Author | Leonardo Rossi |
Publisher | Springer Science & Business Media |
Pages | 326 |
Release | 2006-01-18 |
Genre | Medical |
ISBN | 9783540283324 |
Pixel detectors are a particularly important class of particle and radiation detection devices. They have an extremely broad spectrum of applications, ranging from high-energy physics to the photo cameras of everyday life. This book is a general purpose introduction into the fundamental principles of pixel detector technology and semiconductor-based hybrid pixel devices. Although these devices were developed for high-energy ionizing particles and radiation beyond visible light, they are finding new applications in many other areas. This book will therefore benefit all scientists and engineers working in any laboratory involved in developing or using particle detection.
Between Pen and Pixel
Title | Between Pen and Pixel PDF eBook |
Author | Aaron Kashtan |
Publisher | |
Pages | 210 |
Release | 2018 |
Genre | Cartooning |
ISBN | 9780814254707 |
"Through case studies of the work of Alison Bechdel, Matt Kindt, Lynda Barry, Carla Speed McNeil, Chris Ware, and Randall Munroe, this monograph argues that paying attention to comics helps us understand the future of the book"--
Blood, Sweat, and Pixels
Title | Blood, Sweat, and Pixels PDF eBook |
Author | Jason Schreier |
Publisher | HarperCollins |
Pages | 312 |
Release | 2017-09-05 |
Genre | Business & Economics |
ISBN | 0062651242 |
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
NASA Reference Publication
Title | NASA Reference Publication PDF eBook |
Author | |
Publisher | |
Pages | 332 |
Release | 1980 |
Genre | Astronautics |
ISBN |