Physics-Based Deformable Models

Physics-Based Deformable Models
Title Physics-Based Deformable Models PDF eBook
Author Dimitris N. Metaxas
Publisher Springer Science & Business Media
Pages 311
Release 2012-12-06
Genre Science
ISBN 1461563356

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Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.

Deformable Models

Deformable Models
Title Deformable Models PDF eBook
Author Aly Farag
Publisher Springer Science & Business Media
Pages 563
Release 2007-08-21
Genre Medical
ISBN 0387684131

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This book covers the complete spectrum of deformable models, its evolution as an imagery field and its use in many biomedical engineering and clinical application disciplines. It includes level sets, PDEs, curve and surface evolution and their applications in biomedical fields covering both static and motion imagery.

Physically-Based Modeling for Computer Graphics

Physically-Based Modeling for Computer Graphics
Title Physically-Based Modeling for Computer Graphics PDF eBook
Author Ronen Barzel
Publisher Morgan Kaufmann
Pages 359
Release 2013-10-22
Genre Computers
ISBN 0080916449

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Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. - Presents a philosophy and terminology for "Structured Modeling" - Includes mathematicl and programming techniques to support and implement the methodology - Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods - Includes illustrations of several ample models created from these components - Foreword by Al Barr

Computer Vision - ECCV 2000

Computer Vision - ECCV 2000
Title Computer Vision - ECCV 2000 PDF eBook
Author David Vernon
Publisher Springer Science & Business Media
Pages 881
Release 2000-06-19
Genre Computers
ISBN 3540676864

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The two-volume set LNCS 1842/1843 constitutes the refereed proceedings of the 6th European Conference on Computer Vision, ECCV 2000, held in Dublin, Ireland in June/July 2000. The 116 revised full papers presented were carefully selected from a total of 266 submissions. The two volumes offer topical sections on recognitions and modelling; stereoscopic vision; texture and shading; shape; structure from motion; image features; active, real-time, and robot vision; segmentation and grouping; vision systems engineering and evaluation; calibration; medical image understanding; and visual motion.

Articulated Motion and Deformable Objects

Articulated Motion and Deformable Objects
Title Articulated Motion and Deformable Objects PDF eBook
Author Francisco J. Perales
Publisher Springer
Pages 267
Release 2003-08-02
Genre Computers
ISBN 3540361383

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This book constitutes the refereed proceedings of the Second International Workshop on Articulated Motion and Deformable Objects, AMDO 2002, held in Palma de Mallorca, Spain in November 2002.The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. Among the topics addressed are geometric and physical deformable objects, motion analysis, articulated models and animation, visualization of deformable models, 3D recovery from motion, single or multiple human motion analysis and synthesis, applications of deformable models and motion analysis, face tracking, recovery and recognition models.

Physics-based Animation

Physics-based Animation
Title Physics-based Animation PDF eBook
Author Kenny Erleben
Publisher
Pages 817
Release 2005
Genre Computers
ISBN 9781584503804

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The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Modified Mass-spring System for Physically Based Deformation Modeling

Modified Mass-spring System for Physically Based Deformation Modeling
Title Modified Mass-spring System for Physically Based Deformation Modeling PDF eBook
Author Oussama Jarrousse
Publisher KIT Scientific Publishing
Pages 244
Release 2014-09
Genre Technology & Engineering
ISBN 3866447426

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Mass-spring systems are considered the simplest and most intuitive of all deformable models. They are computationally efficient, and can handle large deformations with ease. But they suffer several intrinsic limitations. In this book a modified mass-spring system for physically based deformation modeling that addresses the limitations and solves them elegantly is presented. Several implementations in modeling breast mechanics, heart mechanics and for elastic images registration are presented.