Physical Computing and Makerspaces

Physical Computing and Makerspaces
Title Physical Computing and Makerspaces PDF eBook
Author Amie Jane Leavitt
Publisher The Rosen Publishing Group, Inc
Pages 51
Release 2014-07-15
Genre Juvenile Nonfiction
ISBN 1477776605

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The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of

Physical Computing and Makerspaces

Physical Computing and Makerspaces
Title Physical Computing and Makerspaces PDF eBook
Author Amie Jane Leavitt
Publisher The Rosen Publishing Group, Inc
Pages 50
Release 2014-07-15
Genre Juvenile Nonfiction
ISBN 1477776613

Download Physical Computing and Makerspaces Book in PDF, Epub and Kindle

The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.

Proceedings of IAC 2019 in Vienna

Proceedings of IAC 2019 in Vienna
Title Proceedings of IAC 2019 in Vienna PDF eBook
Author Group of Authors
Publisher Czech Institute of Academic Education
Pages 251
Release 2019-07-04
Genre Business & Economics
ISBN 8088203112

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Scientific articles form: International Academic Conference on Teaching, Learning and E-learning International Academic Conference on Management, Economics and Marketing International Academic Conference on Engineering, Transport, IT and AI

Sustainable Digital Communities

Sustainable Digital Communities
Title Sustainable Digital Communities PDF eBook
Author Anneli Sundqvist
Publisher Springer Nature
Pages 911
Release 2020-03-19
Genre Computers
ISBN 303043687X

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This volume constitutes the proceedings of the 15th International Conference on Sustainable Digital Communities, iConference 2020, held in Boras, Sweden, in March 2020. The 27 full papers and the 48 short papers presented in this volume were carefully reviewed and selected from 178 submissions. They cover topics such as: sustainable communities; social media; information behavior; information literacy; user experience; inclusion; education; public libraries; archives and records; future of work; open data; scientometrics; AI and machine learning; methodological innovation.

A New Companion to Digital Humanities

A New Companion to Digital Humanities
Title A New Companion to Digital Humanities PDF eBook
Author Susan Schreibman
Publisher John Wiley & Sons
Pages 594
Release 2016-01-26
Genre Literary Criticism
ISBN 1118680642

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This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

10 Great Makerspace Projects Using Language Arts

10 Great Makerspace Projects Using Language Arts
Title 10 Great Makerspace Projects Using Language Arts PDF eBook
Author Anita Louise McCormick
Publisher The Rosen Publishing Group, Inc
Pages 66
Release 2017-07-15
Genre Juvenile Nonfiction
ISBN 1499438451

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Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.

Making and Makerspaces in Education

Making and Makerspaces in Education
Title Making and Makerspaces in Education PDF eBook
Author Sylvia Martinez
Publisher National Professional Resources Inc
Pages 6
Release 2018-11-30
Genre Education
ISBN 1938539214

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This 6-page (tri-fold) laminated guide is a concise yet comprehensive quick-reference tool that draws on lessons from the Maker Movement to help educators create classrooms and schools that offer engaging hands-on, minds-on learning experiences for students in grades K-12. Making is more than something students do; it’s a stance towards learning that puts the learner in charge, giving students time to brainstorm, invent, design, and build. This is an iterative cycle that includes time to fix mistakes, improve, test, and improve again. Developing a “maker mindset” means students build resilience and determination by working through challenges without being told what to do every step of the way. This guide helps educators get started with making, offering a framework for planning the logistics, student experience, and space design, with an eye toward building inclusive makerspaces. It provides practical guidance on planning a makerspace and makerspace program, with detailed recommendations for • Projects and logistics; • Tools and materials; • Space design. Other features of the guide include: • General considerations for materials to collect and technology to buy for makerspaces. • Specific recommendations for free, low-cost, and “worth spending money on” tools and technology for grades pre-K-4, upper elementary and middle school, and high schools. • Three game-changing technologies. Making offers a path to implementation of STEM and STEAM that does more than prepare students for the next academic challenge or a future career, it enables them to be inventors, engineers, scientists, and mathematicians today. The DIY culture of making helps students develop crucial 21st century skills, such as critical thinking, creativity and problem solving, all while having fun and finding their personal passions and means of self expression. This guide will help you get started with making today!