People's Bearings on Computers

People's Bearings on Computers
Title People's Bearings on Computers PDF eBook
Author Dirk Siefkes
Publisher
Pages
Release 1991
Genre
ISBN

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People's Bearings on Computers and Turn Towards Imagination

People's Bearings on Computers and Turn Towards Imagination
Title People's Bearings on Computers and Turn Towards Imagination PDF eBook
Author Dirk Siefkes
Publisher
Pages 60
Release 1991
Genre Human-computer interaction
ISBN

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Geeks Bearing Gifts

Geeks Bearing Gifts
Title Geeks Bearing Gifts PDF eBook
Author Ted Nelson
Publisher
Pages 199
Release 2008
Genre Computers
ISBN 9780578004389

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THE PERFECT GIFT - Whether you love the computer world the way it is, or consider it a nightmare honkytonk prison, you'll giggle and rage at Ted Nelson's telling of computer history, its personalities and infights. Computer movies, music, 3D; the eternal fight between Jobs and Gates; the tangled stories of the Internet and the World Wide Web; all these and more are punchily told in brief chapters on many topics such as The Web Browser Salad, Voting Machines, Google, Web 2.0 and much more. These short stories make great reading - it's a book to dip in and out of. You'll find answers to such questions as # Why do alphabets have upper case, why not numbers? # Why does everything have to be hierarchical on computers? That's not how *my* projects are organized! Where did WYSIWYG come from? The answer will surprise you. Plus, you'll find out why the author, a well-known computer veteran, hopes it can all become much better.

Science, Computers, and People

Science, Computers, and People
Title Science, Computers, and People PDF eBook
Author ULAM
Publisher Springer Science & Business Media
Pages 276
Release 2012-12-06
Genre Mathematics
ISBN 1461598192

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STANISLAW MARCIN ULAM, or Stan as his friends called him, was one of those great creative mathematicians whose interests ranged not only over all fields of mathematics, but over the physical and biological sciences as well. Like his good friend "Johnny" von Neumann, and unlike so many of his peers, Ulam is unclassifiable as a pure or applied mathematician. He never ceased to find as much beauty and excitement in the applications of mathematics as in working in those rarefied regions where there is a total un concern with practical problems. In his Adventures of a Mathematician Ulam recalls playing on an oriental carpet when he was four. The curious patterns fascinated him. When his father smiled, Ulam remembers thinking: "He smiles because he thinks I am childish, but I know these are curious patterns. I know something my father does not know." The incident goes to the heart of Ulam's genius. He could see quickly, in flashes of brilliant insight, curious patterns that other mathematicians could not see. "I am the type that likes to start new things rather than improve or elaborate," he wrote. "I cannot claim that I know much of the technical material of mathematics.

People and Computers V

People and Computers V
Title People and Computers V PDF eBook
Author British Computer Society. Human Computer Interaction Specialist Group. Conference
Publisher Cambridge University Press
Pages 514
Release 1989-10-27
Genre Computers
ISBN 9780521384308

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These papers detail the theoretical basis and methodical practice of HCI, the interaction of HCI with other disciplines, and individual relevance. This book is a comprehensive guide to the current research in HCI which will be essential reading for all researchers, designers and manufacturers whose work impinges on this rapidly moving field. Contributions are included from leading researchers and designers in both industry and academia.

A People’s History of Computing in the United States

A People’s History of Computing in the United States
Title A People’s History of Computing in the United States PDF eBook
Author Joy Lisi Rankin
Publisher Harvard University Press
Pages 337
Release 2018-10-08
Genre Computers
ISBN 0674988515

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Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.

Computers Helping People with Special Needs

Computers Helping People with Special Needs
Title Computers Helping People with Special Needs PDF eBook
Author Klaus Miesenberger
Publisher Springer Science & Business Media
Pages 1213
Release 2004-06-25
Genre Computers
ISBN 3540223347

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This book consitutes the refereed proceedings of the 9th International Conference on Computers Helping People with Special Needs, ICCHP 2004, held in Paris, France in July 2004. The 172 revised contributions presented were carefully reviewed and selected for inclusion in the book. The papers evaluate how various fields in computer science can contribute to helping people with various kinds of disabilities. Among the technical fields evaluated are information systems, Web and Internet, the information society, computer-assisted education, human-computer interaction, interface design, virtual reality, mobile computing, ubiquitous computing, pervasive computing, assistive technology, multimedia, display technology, haptic computing, audio interfaces, ad societal and administrative issues.