People Shapes

People Shapes
Title People Shapes PDF eBook
Author Heidi E. Y. Stemple
Publisher Simon and Schuster
Pages 8
Release 2021-05-25
Genre Juvenile Fiction
ISBN 1534488901

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Children see that people come in many different shapes, and then are asked to pick which shape they are.

Early Childhood Themes: Shapes Kit

Early Childhood Themes: Shapes Kit
Title Early Childhood Themes: Shapes Kit PDF eBook
Author
Publisher Teacher Created Materials
Pages 128
Release 2010-09-10
Genre
ISBN 9781433323249

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Young children love to explore shapes! Spark their curious minds with beginning geometry concepts. These kits are designed specifically for early childhood students' unique needs, abilities, and interests. Each kit provides a complete curriculum around a theme, crossing all early childhood content areas, including math, phonemic awareness, music, and more. Original nonfiction and fiction readers, both wordless and with text, are provided in both standard sizes and one copy each at "lap book size." Corresponding concept vocabulary cards are provided in full color and the accompanying CDs provide music and interactive whiteboard activities. This kit includes: Books - 3 titles, 6 copies each, 16 pages per book (7" x 9") in print and digital forms; Lap Books - 3 titles, 1 copy each (9.5" x 12"); Teacher's Guide; Vocabulary Concept Cards; and digital resources including songs, recorded text, videos, interactive whiteboard activities, and reproducibles.

Mismatch

Mismatch
Title Mismatch PDF eBook
Author Kat Holmes
Publisher MIT Press
Pages 173
Release 2018-10-16
Genre Technology & Engineering
ISBN 0262038889

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How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.

Colors and Shapes

Colors and Shapes
Title Colors and Shapes PDF eBook
Author Amy Baad
Publisher Teaching and Learning Company
Pages 17
Release 2008-09-01
Genre Education
ISBN 0787723797

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These high-quality activities are designed to not only help children learn colors and shapes, but also help them develop visual, auditory, gross motor, and communication skills. Each session includes five theme-based activity centers. For easy use, the simple, fun activities include separate instructions for the teacher and the children.

Shape

Shape
Title Shape PDF eBook
Author Jordan Ellenberg
Publisher Penguin
Pages 481
Release 2021-05-25
Genre Mathematics
ISBN 1984879065

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An instant New York Times Bestseller! “Unreasonably entertaining . . . reveals how geometric thinking can allow for everything from fairer American elections to better pandemic planning.” —The New York Times From the New York Times-bestselling author of How Not to Be Wrong—himself a world-class geometer—a far-ranging exploration of the power of geometry, which turns out to help us think better about practically everything. How should a democracy choose its representatives? How can you stop a pandemic from sweeping the world? How do computers learn to play Go, and why is learning Go so much easier for them than learning to read a sentence? Can ancient Greek proportions predict the stock market? (Sorry, no.) What should your kids learn in school if they really want to learn to think? All these are questions about geometry. For real. If you're like most people, geometry is a sterile and dimly remembered exercise you gladly left behind in the dust of ninth grade, along with your braces and active romantic interest in pop singers. If you recall any of it, it's plodding through a series of miniscule steps only to prove some fact about triangles that was obvious to you in the first place. That's not geometry. Okay, it is geometry, but only a tiny part, which has as much to do with geometry in all its flush modern richness as conjugating a verb has to do with a great novel. Shape reveals the geometry underneath some of the most important scientific, political, and philosophical problems we face. Geometry asks: Where are things? Which things are near each other? How can you get from one thing to another thing? Those are important questions. The word "geometry"comes from the Greek for "measuring the world." If anything, that's an undersell. Geometry doesn't just measure the world—it explains it. Shape shows us how.

Pumpkin Shapes

Pumpkin Shapes
Title Pumpkin Shapes PDF eBook
Author Charles Reasoner
Publisher Capstone
Pages 7
Release 2015
Genre Juvenile Nonfiction
ISBN 1479584991

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In this board book with simple text, Jack-o'-lanterns appear through die-cut holes in different shapes.

Interactive Shape Design

Interactive Shape Design
Title Interactive Shape Design PDF eBook
Author Marie-Paule Cani
Publisher Morgan & Claypool Publishers
Pages 99
Release 2007
Genre Computers
ISBN 1598292102

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Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture