People and Computers XVI - Memorable Yet Invisible

People and Computers XVI - Memorable Yet Invisible
Title People and Computers XVI - Memorable Yet Invisible PDF eBook
Author Xristine Faulkner
Publisher Springer Science & Business Media
Pages 410
Release 2012-12-06
Genre Computers
ISBN 1447101057

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For the last 20 years the dominant form of user interface has been the Graphical User Interface (GUl) with direct manipulation. As software gets more complicated and more and more inexperienced users come into contact with computers, enticed by the World Wide Web and smaller mobile devices, new interface metaphors are required. The increasing complexity of software has introduced more options to the user. This seemingly increased control actually decreases control as the number of options and features available to them overwhelms the users and 'information overload' can occur (Lachman, 1997). Conversational anthropomorphic interfaces provide a possible alternative to the direct manipulation metaphor. The aim of this paper is to investigate users reactions and assumptions when interacting with anthropomorphic agents. Here we consider how the level of anthropomorphism exhibited by the character and the level of interaction affects these assumptions. We compared characters of different levels of anthropomorphic abstraction, from a very abstract character to a realistic yet not human character. As more software is released for general use with anthropomorphic interfaces there seems to be no consensus of what the characters should look like and what look is more suited for different applications. Some software and research opts for realistic looking characters (for example, Haptek Inc., see http://www.haptek.com). others opt for cartoon characters (Microsoft, 1999) others opt for floating heads (Dohi & Ishizuka, 1997; Takama & Ishizuka, 1998; Koda, 1996; Koda & Maes, 1996a; Koda & Maes, 1996b).

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices
Title Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices PDF eBook
Author Margherita Antona
Publisher Springer
Pages 517
Release 2016-07-04
Genre Computers
ISBN 3319402501

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The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-ComputerInteraction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

Eye Movement Research

Eye Movement Research
Title Eye Movement Research PDF eBook
Author Christoph Klein
Publisher Springer Nature
Pages 1017
Release 2019-10-16
Genre Psychology
ISBN 303020085X

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This edited volume presents fundamentals as well as applications of oculomotor methods in industrial and clinical settings. The topical spectrum covers 1.) basics and background material, 2.) methods such as recording techniques, markov models, Lévy flights, pupillometry and many more, as well as 3.) a broad range of applications in clinical and industrial settings. The target audience primarily comprises research experts and practitioners, but the book may also be beneficial for graduate students.

Human-Computer Interaction: Interaction Techniques and Environments

Human-Computer Interaction: Interaction Techniques and Environments
Title Human-Computer Interaction: Interaction Techniques and Environments PDF eBook
Author Julie A. Jacko
Publisher Springer Science & Business Media
Pages 644
Release 2011-06-24
Genre Computers
ISBN 3642216048

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This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.

Assistive Technology

Assistive Technology
Title Assistive Technology PDF eBook
Author C. Sik-Lányi
Publisher IOS Press
Pages 1112
Release 2015-08-27
Genre Medical
ISBN 1614995664

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Assistive Technology (AT) is the term used to describe products or technology-based services which support those with disabilities or other limitations to their daily activities, enabling them to enjoy a better quality of life. This book presents the proceedings of the 13th European Conference on the Advancement of Assistive Technology (AAATE 2015), held in Budapest, Hungary in September 2015. This biennial conference has established itself as a leading forum in the transdisciplinary area of Assistive Technology, providing a unique platform for the gathering of experts from around the world to review progress and challenges in the interdisciplinary fields which contribute to AT, such as research, development, manufacturing, supply, provision and policy. The theme of the 2015 conference is 'Attracting new areas and building bridges', and this book contains 138 reviewed papers and 28 poster presentations delivered at the conference, covering AT themes as diverse as aging, blindness, mobility, assisted living and accessibility for people with dementia and cognitive impairment. Offering a current overview of many aspects of AT, this book will be of interest to all those – from researchers and manufacturers to healthcare professionals and end-users – whose work or daily life involves the relationship between technology and disability.

Innovative Research in Attention Modeling and Computer Vision Applications

Innovative Research in Attention Modeling and Computer Vision Applications
Title Innovative Research in Attention Modeling and Computer Vision Applications PDF eBook
Author Pal, Rajarshi
Publisher IGI Global
Pages 475
Release 2015-10-02
Genre Computers
ISBN 146668724X

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Robotics and autonomous systems can aid disabled individuals in daily living or make a workplace more productive, but these tools are only as effective as the technology behind them. Robotic systems must be able to accurately identify and act upon elements in their environment to be effective in performing their duties. Innovative Research in Attention Modeling and Computer Vision Applications explores the latest research in image processing and pattern recognition for use in robotic real-time cryptography and surveillance applications. This book provides researchers, students, academicians, software designers, and application developers with next-generation insight into the use of computer vision technologies in a variety of industries and endeavors. This premier reference work includes chapters on topics ranging from biometric and facial recognition technologies, to digital image and video watermarking, among many others.

Entertainment Computing - ICEC 2016

Entertainment Computing - ICEC 2016
Title Entertainment Computing - ICEC 2016 PDF eBook
Author Günter Wallner
Publisher Springer
Pages 296
Release 2016-09-19
Genre Computers
ISBN 3319461001

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This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.