Patterns of Software
Title | Patterns of Software PDF eBook |
Author | Richard P. Gabriel |
Publisher | Oxford University Press, USA |
Pages | 0 |
Release | 1998 |
Genre | Computer programming |
ISBN | 9780195121230 |
In a book that will intrigue anyone who is curious about Silicon Valley, computer programming, or the world of high technology, respected software pioneer and computer scientist Richard Gabriel offers an informative insider's look at the world of software design and computer programming and the business that surrounds them. 10 illustrations.
Patterns for Fault Tolerant Software
Title | Patterns for Fault Tolerant Software PDF eBook |
Author | Robert S. Hanmer |
Publisher | John Wiley & Sons |
Pages | 272 |
Release | 2013-07-12 |
Genre | Computers |
ISBN | 1118351541 |
Software patterns have revolutionized the way developer’s and architects think about how software is designed, built and documented. This new title in Wiley’s prestigious Series in Software Design Patterns presents proven techniques to achieve patterns for fault tolerant software. This is a key reference for experts seeking to select a technique appropriate for a given system. Readers are guided from concepts and terminology, through common principles and methods, to advanced techniques and practices in the development of software systems. References will provide access points to the key literature, including descriptions of exemplar applications of each technique. Organized into a collection of software techniques, specific techniques can be easily found with sufficient detail to allow appropriate choices for the system being designed.
Design Patterns
Title | Design Patterns PDF eBook |
Author | Erich Gamma |
Publisher | Pearson Deutschland GmbH |
Pages | 512 |
Release | 1995 |
Genre | Business & Economics |
ISBN | 9783827328243 |
Software -- Software Engineering.
Software Requirement Patterns
Title | Software Requirement Patterns PDF eBook |
Author | Stephen Withall |
Publisher | Pearson Education |
Pages | 384 |
Release | 2007-06-13 |
Genre | Computers |
ISBN | 0735646066 |
Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement “patterns” offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to ask, points out potential pitfalls, suggests extra requirements, and other advice. This book also provides guidance on how to write other kinds of information that belong in a requirements specification, such as assumptions, a glossary, and document history and references, and how to structure a requirements specification. A disturbing proportion of computer systems are judged to be inadequate; many are not even delivered; more are late or over budget. Studies consistently show one of the single biggest causes is poorly defined requirements: not properly defining what a system is for and what it’s supposed to do. Even a modest contribution to improving requirements offers the prospect of saving businesses part of a large sum of wasted investment. This guide emphasizes this important requirement need—determining what a software system needs to do before spending time on development. Expertly written, this book details solutions that have worked in the past, with guidance for modifying patterns to fit individual needs—giving developers the valuable advice they need for building effective software requirements
Game Programming Patterns
Title | Game Programming Patterns PDF eBook |
Author | Robert Nystrom |
Publisher | Genever Benning |
Pages | 353 |
Release | 2014-11-03 |
Genre | Computers |
ISBN | 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Software Modeling and Design
Title | Software Modeling and Design PDF eBook |
Author | Hassan Gomaa |
Publisher | Cambridge University Press |
Pages | 577 |
Release | 2011-02-21 |
Genre | Computers |
ISBN | 1139494732 |
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
Software Development Patterns and Antipatterns
Title | Software Development Patterns and Antipatterns PDF eBook |
Author | Capers Jones |
Publisher | CRC Press |
Pages | 512 |
Release | 2021-08-26 |
Genre | Computers |
ISBN | 1000414736 |
Software development has been a troubling since it first started. There are seven chronic problems that have plagued it from the beginning: Incomplete and ambiguous user requirements that grow by >2% per month. Major cost and schedule overruns for large applications > 35% higher than planned. Low defect removal efficiency (DRE) Cancelled projects that are not completed: > 30% above 10,000 function points. Poor quality and low reliability after the software is delivered: > 5 bugs per FP. Breach of contract litigation against software outsource vendors. Expensive maintenance and enhancement costs after delivery. These are endemic problems for software executives, software engineers and software customers but they are not insurmountable. In Software Development Patterns and Antipatterns, software engineering and metrics pioneer Capers Jones presents technical solutions for all seven. The solutions involve moving from harmful patterns of software development to effective patterns of software development. The first section of the book examines common software development problems that have been observed in many companies and government agencies. The data on the problems comes from consulting studies, breach of contract lawsuits, and the literature on major software failures. This section considers the factors involved with cost overruns, schedule delays, canceled projects, poor quality, and expensive maintenance after deployment. The second section shows patterns that lead to software success. The data comes from actual companies. The section’s first chapter on Corporate Software Risk Reduction in a Fortune 500 company was based on a major telecom company whose CEO was troubled by repeated software failures. The other chapters in this section deal with methods of achieving excellence, as well as measures that can prove excellence to C-level executives, and with continuing excellence through the maintenance cycle as well as for software development.