Pastplay
Title | Pastplay PDF eBook |
Author | Kevin Kee |
Publisher | University of Michigan Press |
Pages | 347 |
Release | 2014-03-10 |
Genre | Education |
ISBN | 0472120484 |
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Pastplay: Teaching and Learning History with Technology
Title | Pastplay: Teaching and Learning History with Technology PDF eBook |
Author | Kevin Kee |
Publisher | |
Pages | 347 |
Release | 2014 |
Genre | |
ISBN |
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited--many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Teaching the Middle Ages through Modern Games
Title | Teaching the Middle Ages through Modern Games PDF eBook |
Author | Robert Houghton |
Publisher | Walter de Gruyter GmbH & Co KG |
Pages | 230 |
Release | 2022-10-24 |
Genre | History |
ISBN | 3110712113 |
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
History Education in the Digital Age
Title | History Education in the Digital Age PDF eBook |
Author | Mario Carretero |
Publisher | Springer Nature |
Pages | 231 |
Release | 2022-10-03 |
Genre | Education |
ISBN | 3031107438 |
This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the challenges of the twenty-first century through a complex understanding of the relation between past and present. Key authors in the field from Europe and the Americas present a comprehensive overview of the central questions at the heart of the book. They contribute to this process of reflection by taking diverse methodological, pedagogical and conceptual approaches to analyse the ways in which digital tools could advance the development of historical comprehension in the fields of formal and informal history education in different settings as schools, museums, exhibitions, sites of memory, videogames and films. Drawing together a disciplinary diversity that approaches the topic from the viewpoints of collective memory, global history, historical thinking and historical consciousness, the book’s cutting-edge content offers interested academics and practitioners with a broad-based view on the current state of debate in this area, examined via theoretical exploration in-depth case analysis.
The Wiley International Handbook of History Teaching and Learning
Title | The Wiley International Handbook of History Teaching and Learning PDF eBook |
Author | Scott Alan Metzger |
Publisher | John Wiley & Sons |
Pages | 704 |
Release | 2018-03-02 |
Genre | History |
ISBN | 1119100771 |
A comprehensive review of the research literature on history education with contributions from international experts The Wiley International Handbook of History Teaching and Learning draws on contributions from an international panel of experts. Their writings explore the growth the field has experienced in the past three decades and offer observations on challenges and opportunities for the future. The contributors represent a wide range of pioneering, established, and promising new scholars with diverse perspectives on history education. Comprehensive in scope, the contributions cover major themes and issues in history education including: policy, research, and societal contexts; conceptual constructs of history education; ideologies, identities, and group experiences in history education; practices and learning; historical literacies: texts, media, and social spaces; and consensus and dissent. This vital resource: Contains original writings by more than 40 scholars from seven countries Identifies major themes and issues shaping history education today Highlights history education as a distinct field of scholarly inquiry and academic practice Presents an authoritative survey of where the field has been and offers a view of what the future may hold Written for scholars and students of education as well as history teachers with an interest in the current issues in their field, The Wiley International Handbook of History Teaching and Learning is a comprehensive handbook that explores the increasingly global field of history education as it has evolved to the present day.
Playing the Middle Ages
Title | Playing the Middle Ages PDF eBook |
Author | Robert Houghton |
Publisher | Bloomsbury Publishing |
Pages | 289 |
Release | 2023-08-24 |
Genre | History |
ISBN | 135024290X |
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
Restructuring General Education and Core Curricula Requirements
Title | Restructuring General Education and Core Curricula Requirements PDF eBook |
Author | Tatlock, Julie Christina |
Publisher | IGI Global |
Pages | 258 |
Release | 2024-02-07 |
Genre | Education |
ISBN |
In academia, a looming challenge threatens the very foundations of education as we know it. This formidable adversary is none other than the demographic cliff, a phenomenon that casts a long shadow over the future of higher learning. Simultaneously, the shifting perceptions of education in our modern world have given rise to fierce competition for students. This has resulted in a series of revisions in admission and transfer policies, causing enthusiastic debates about the rightful place of credits within a student's academic journey. Restructuring General Education and Core Curricula Requirements is a groundbreaking book that emerges as the solution to these pressing challenges. This remarkable work serves as a beacon of hope in these turbulent times, offering a comprehensive exploration of the core curricula dilemma and paving the way for transformative change. It addresses the need for thoughtful reflection on the meaning of core curricula in the modern world, diving into its history, and presenting innovative solutions for institutions seeking to provide students with a rigorous and relevant core education.