Outward - Strategy Guide
Title | Outward - Strategy Guide PDF eBook |
Author | GamerGuides.com |
Publisher | Gamer Guides |
Pages | 359 |
Release | 2020-04-14 |
Genre | Games & Activities |
ISBN | 1631020536 |
The world of Aurai awaits exploration across four major regions. From the lush hills of Chersonese, the ancient barrows of Enmerkar Forest, the punishing Abrassar desert, and the treacherous Hallowed Marsh. Each region presents its own challenges, with three major factions vying for power; The Blue Chamber Collective, The Heroic Kingdom of Levant, and The Holy Mission of Elatt. The player must choose one faction path, but are otherwise free to forge their own adventure. Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests. Inside Version 1.0 - Complete guide for all faction quests - Detailed guides for all main quests, parallel quests, and side quests - Guide to combat mechanics and techniques - Guide to the unique Legacy Chest system - Complete guide to class options, including recommended builds - Overview and guide to finding some of the best items and equipment
A Crowdfunder’s Strategy Guide
Title | A Crowdfunder’s Strategy Guide PDF eBook |
Author | Jamey Stegmaier |
Publisher | Berrett-Koehler Publishers |
Pages | 217 |
Release | 2015-09-14 |
Genre | Business & Economics |
ISBN | 1626564094 |
More Than Money Jamey Stegmaier knows crowdfunding. He's a veteran of seven successful Kickstarter campaigns (and counting) that have raised over $3.2 million, and he's the proprietor of the widely read Kickstarter Lessons blog. In this book he offers a comprehensive guide to crowdfunding, demonstrating that it can be a powerful way for entrepreneurs to grow their businesses by building community and putting their customers first. This book includes over forty stories of inspiring successes and sobering disasters. Stegmaier uses these examples to demonstrate how to (and how not to) prepare for a campaign, grow a fan base, structure a pitch, find new backers, and execute many other crucially important “nuts and bolts” elements of a successful crowdfunding project. But Stegmaier emphasizes that the benefits of crowdfunding are much more about the “crowd” than the “funding.” He shows that if you treat your backers as people, not pocketbooks—communicate regularly and transparently with them, ask their opinions, attend to their needs—they'll become advocates as well as funders, exponentially increasing your project's chances of succeeding.
The Strategy Manual
Title | The Strategy Manual PDF eBook |
Author | Mike Baxter |
Publisher | Goal Atlas |
Pages | 229 |
Release | 2020-10-28 |
Genre | Business & Economics |
ISBN | 1838276017 |
The Strategy Manual is a practical handbook for anyone interested in the creation, management or governance of strategy. It demystifies strategy and provides a step-by-step guide on how to do it well.
The Official Rock Paper Scissors Strategy Guide
Title | The Official Rock Paper Scissors Strategy Guide PDF eBook |
Author | Douglas Walker |
Publisher | Simon and Schuster |
Pages | 212 |
Release | 2004-10-12 |
Genre | Humor |
ISBN | 0743272625 |
Rock Paper Scissors (RPS), the ultimate decision-making tool, is played the world over. By the late twentieth century, however, the sport's illustrious governing body, the World Rock Paper Scissors Society, had fallen on hard times. It was then that brothers Douglas and Graham Walker boldly took up the challenge to restore the World RPS Society to its former glory, and now they bring you the ultimate strategy guide to this time-honored game. The Official Rock Paper Scissors Strategy Guide covers the whole RPS scene from the school yard to the pro level, including RPS culture around the world, the personality behind each throw, and secrets of the RPS masters. Learn how to intimidate your opponent and anticipate his next move. Get the answers to burning questions such as "Does Rock crush Scissors, or are Scissors dulled by Rock?" and "Who invented RPS?" Forget about flipping a coin or consulting your Magic 8 Ball -- Rock Paper Scissors is the only decision-making tool anyone needs.
Vault Guide to the Top 50 Management and Strategy Consulting Firms
Title | Vault Guide to the Top 50 Management and Strategy Consulting Firms PDF eBook |
Author | Phil Stott |
Publisher | Infobase Learning |
Pages | 1072 |
Release | 2013 |
Genre | Career education |
ISBN | 1581319037 |
Get the insight you need with the 15th edition of the;Vault Guide to the Top 50 Management and Strategy Consulting Firms, newly updated for 2014.
Castlevania: Lords of Shadows - Strategy Guide
Title | Castlevania: Lords of Shadows - Strategy Guide PDF eBook |
Author | GamerGuides.com |
Publisher | Gamer Guides |
Pages | 187 |
Release | 2015-10-29 |
Genre | Games & Activities |
ISBN | 1627763694 |
Castlevania: Lords Of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords Of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living. Gabriel is a member of the Brotherhood Of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realises the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost? Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords Of Shadow and end their unholy rule. Inside this massive guide we'll tell you: - How to beat every single enemy and conquer the main story campaign. - The easiest ways to win at every single trial. - The location of everycollectable item in the game! - Every boss fight made easy with our HD videos. - Tips for the hardest combat difficulty. - Easter Eggs and secrets. - Achievements and Trophies listed. - Both DLC missions covered in full!
Cheating
Title | Cheating PDF eBook |
Author | Mia Consalvo |
Publisher | MIT Press |
Pages | 241 |
Release | 2009-08-21 |
Genre | Games & Activities |
ISBN | 026225011X |
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.