Operations in Base Ten Leveled Problem: Adding and Subtracting Smiley Cupcakes
Title | Operations in Base Ten Leveled Problem: Adding and Subtracting Smiley Cupcakes PDF eBook |
Author | Linda Dacey, Ed.D. |
Publisher | Teacher Created Materials |
Pages | 4 |
Release | 2014-01-01 |
Genre | |
ISBN | 1425885322 |
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
Operations in Base Ten Leveled Problem: Addition and Subtraction to Get a Prize
Title | Operations in Base Ten Leveled Problem: Addition and Subtraction to Get a Prize PDF eBook |
Author | Linda Dacey, Ed.D. |
Publisher | Teacher Created Materials |
Pages | 4 |
Release | 2014-01-01 |
Genre | |
ISBN | 1425885365 |
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
50 Leveled Math Problems Level 1
Title | 50 Leveled Math Problems Level 1 PDF eBook |
Author | Linda Dacey |
Publisher | Teacher Created Materials |
Pages | 148 |
Release | 2012-04-01 |
Genre | Education |
ISBN | 9781425807733 |
It includes: 50 leveled math problems (150 problems total), an overview of the problem-solving process, and ideas for formative assessment of students' problem-solving abilities. It also includes 50 mini-lessons and a dstudent activity sheet featuring a problem tiered at three levels, plus digital resources that inc electronic versions of activity sheets. This resource is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction.
How People Learn
Title | How People Learn PDF eBook |
Author | National Research Council |
Publisher | National Academies Press |
Pages | 386 |
Release | 2000-08-11 |
Genre | Education |
ISBN | 0309131979 |
First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.
Making Sense
Title | Making Sense PDF eBook |
Author | James Hiebert |
Publisher | Heinemann Educational Books |
Pages | 214 |
Release | 1997 |
Genre | Education |
ISBN |
This book presents several key principles for teaching mathematics for understanding that you can use to reflect on your own teaching, make more informed decisions, and develop more effective systems of instruction.
Buyology
Title | Buyology PDF eBook |
Author | Martin Lindstrom |
Publisher | Currency |
Pages | 274 |
Release | 2010-02-02 |
Genre | Business & Economics |
ISBN | 0385523890 |
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
Gamification in Education and Business
Title | Gamification in Education and Business PDF eBook |
Author | Torsten Reiners |
Publisher | Springer |
Pages | 749 |
Release | 2014-11-22 |
Genre | Mathematics |
ISBN | 3319102087 |
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.