Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies

Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies
Title Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies PDF eBook
Author Elias Aboujaoude
Publisher Frontiers Media SA
Pages 94
Release 2022-01-31
Genre Science
ISBN 2889742490

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Technological Addictions

Technological Addictions
Title Technological Addictions PDF eBook
Author Petros Levounis, M.D., M.A.
Publisher American Psychiatric Pub
Pages 220
Release 2021-07-08
Genre Medical
ISBN 1615372938

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"Technological Addictions is the first guide designed to provide insight and strategies to clinicians, patients, and families grappling with the collateral damage of technology's pervasiveness and pull. Mental health professionals are beginning to understand that video games, online pornography, internet gaming, internet gambling, and other technological pastimes can be every bit as addictive as substances such as alcohol, tobacco, and illicit drugs. Editor Petros Levounis is among the foremost experts on addiction and, together with coeditor James Sherer and a roster of prominent contributors, has created a groundbreaking book that emphasizes the lived reality of the people who struggle with these addictions every day. In 10 rigorous yet down-to-earth chapters, the book explores the psychological and cultural context of each technology and related behavior, from social media to cybersex, and examines thoroughly the difference between healthy engagement with technology and addiction. This discussion premised on the understanding that technology should not be rolled back or restricted but is an increasingly beneficial and even necessary part of modern life. Two chapters specifically focus on the way technology addictions impact particular populations, such as children and adolescents and older adults. Addiction to technology does not discriminate; no preexisting psychological or physical conditions are required, and everyone is susceptible. Technological Addictions provides guidance found nowhere else, guidance that both clinicians and laypeople will find useful and compelling"--

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Title The Oxford Handbook of Digital Technologies and Mental Health PDF eBook
Author Marc N. Potenza
Publisher Oxford University Press, USA
Pages 517
Release 2020
Genre Medical
ISBN 0190218053

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"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Multiplayer Online Games

Multiplayer Online Games
Title Multiplayer Online Games PDF eBook
Author Guo Freeman
Publisher CRC Press
Pages 127
Release 2018-02-12
Genre Computers
ISBN 1351649965

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Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Internet Gaming Disorder

Internet Gaming Disorder
Title Internet Gaming Disorder PDF eBook
Author Daniel King
Publisher Academic Press
Pages 296
Release 2018-07-18
Genre Psychology
ISBN 0128129255

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Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies

Evidence-Based Assessment in ASD (Autism Spectrum Disorder)

Evidence-Based Assessment in ASD (Autism Spectrum Disorder)
Title Evidence-Based Assessment in ASD (Autism Spectrum Disorder) PDF eBook
Author Kenneth Aitken
Publisher Jessica Kingsley Publishers
Pages 498
Release 2017-09-21
Genre Psychology
ISBN 0857009443

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Advocating for an increased emphasis on evidence-based practice, this book describes and analyses a wide range of available Autism Spectrum Disorder (ASD) assessment measures. The author offers guidance on how to evaluate services and programmes and how to recognise which will be most effective in different scenarios for people with differing needs. A wide range of measures are reviewed in detail, including assessments used in situations often ignored in overviews relevant to ASD, such as assessments of internet addiction, response to traumatic stress, and criminal offending risk and witness credibility. This book is an invaluable resource to professionals who support people with ASDs, including social workers and teachers, and who are under increasing pressure to reliably assess which services, programmes and therapies are effective and fit-for-purpose.

The Psychology of Video Games

The Psychology of Video Games
Title The Psychology of Video Games PDF eBook
Author Celia Hodent
Publisher Routledge
Pages 105
Release 2020-10-07
Genre Psychology
ISBN 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.