One More Game
Title | One More Game PDF eBook |
Author | Ernie Lindsey |
Publisher | JCL Publishing |
Pages | 36 |
Release | 2017-06-30 |
Genre | Fiction |
ISBN |
First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.
Just One More Game
Title | Just One More Game PDF eBook |
Author | Martha Hamlett |
Publisher | |
Pages | 40 |
Release | 2015-10-15 |
Genre | Fiction |
ISBN | 9781504954570 |
"Just One More Game" is about a young boy who is so obsessed with playing video games that he does not want to go outside to play or even eat dinner. His parents, sister, and friends all get upset with him, but he is determined to beat the Black Knight and win a spot in the Video Game Hall of Fame. He is cheered on by a wonderful cast of characters such as the family pets.
One More Play
Title | One More Play PDF eBook |
Author | Dr. James M Perdue |
Publisher | WestBow Press |
Pages | 206 |
Release | 2012-10-19 |
Genre | Self-Help |
ISBN | 1449768695 |
At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.
One Up
Title | One Up PDF eBook |
Author | Joost van Dreunen |
Publisher | Columbia University Press |
Pages | 317 |
Release | 2020-10-06 |
Genre | Business & Economics |
ISBN | 0231552211 |
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Game Testing
Title | Game Testing PDF eBook |
Author | Charles P. Schultz |
Publisher | Mercury Learning and Information |
Pages | 483 |
Release | 2016-09-15 |
Genre | Computers |
ISBN | 1944534423 |
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Power Rangers RPG Core Book
Title | Power Rangers RPG Core Book PDF eBook |
Author | Bryan C.P. Steele |
Publisher | |
Pages | 0 |
Release | 2021-10 |
Genre | Fantasy games |
ISBN | 9781736884317 |
The Status Game
Title | The Status Game PDF eBook |
Author | Will Storr |
Publisher | William Collins |
Pages | 304 |
Release | 2021-09 |
Genre | |
ISBN | 9780008354640 |
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.