On the interacting visual and non-visual effects

On the interacting visual and non-visual effects
Title On the interacting visual and non-visual effects PDF eBook
Author Lucia R. Ronchi
Publisher Lucia Ronchi
Pages 120
Release 2012
Genre Science
ISBN 8888649352

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Visual and Non-Visual Effects of Light

Visual and Non-Visual Effects of Light
Title Visual and Non-Visual Effects of Light PDF eBook
Author Agnieszka Wolska
Publisher CRC Press
Pages 182
Release 2020-07-29
Genre Technology & Engineering
ISBN 1000168107

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The introduction of artificial lighting extends the time of wakefulness after dark and enables work at night, thus disturbing the human circadian rhythm. The understanding of the physiological mechanisms of visual and non-visual systems may be important for the development and use of proper light infrastructure and light interventions for different workplace settings, especially for shift work conditions. Visual and Non-Visual Effects of Light: Working Environment and Well-Being presents the impact of lighting in the working environment on human health, well-being and visual performance. The physiological explanation of the visual and non-visual effects of light on humans which discusses the biological bases of image and non-image forming vision at the cellular level may be of particular interest to any professional in the field of medicine, physiology, and biology. It is one of the intentions of this book to put forward some recommendations and examples of lighting design which take into account both the visual and non-visual effects of light on humans. These may be of particular interest to any professional in the field of lighting, occupational safety and health, and interior design. "What effects on health can a light ‘overdose’ or light deficiency have? What is bad light? The authors of the monograph provide answers to these questions. Just as for a physicist, the dual nature of light comprises an electromagnetic wave and a photon, the duality of light for a physician comprises visual and non-visual effects." --------------------------------------------------------Prof Jacek Przybylski, Medical University of Warsaw "This is a unique publication in the field of lighting technology. The authors have skillfully combined both the technical and biomedical aspects involved, which is unprecedented in the literature available. As a result, an important study has been created for many professional groups, with a significant impact on the assessment of risks associated with LED sources." --------------------------------------------Prof Andrzej Zając, Military University of Technology, Warsaw

Experimantation Color Vision Psychophysical and Interacting with Color Language

Experimantation Color Vision Psychophysical and Interacting with Color Language
Title Experimantation Color Vision Psychophysical and Interacting with Color Language PDF eBook
Author Lucia R. Ronchi
Publisher Lucia Ronchi
Pages 182
Release 2013
Genre Psychology
ISBN 8888649395

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Human-Computer Interaction -- INTERACT 2013

Human-Computer Interaction -- INTERACT 2013
Title Human-Computer Interaction -- INTERACT 2013 PDF eBook
Author Paula Kotzé
Publisher Springer
Pages 860
Release 2013-07-30
Genre Computers
ISBN 3642404839

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The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Human-Computer Interaction: Applications and Services

Human-Computer Interaction: Applications and Services
Title Human-Computer Interaction: Applications and Services PDF eBook
Author Masaaki Kurosu
Publisher Springer
Pages 686
Release 2013-07-01
Genre Computers
ISBN 3642392628

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.

Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist
Title Real Time Visual Effects for the Technical Artist PDF eBook
Author Chris Roda
Publisher CRC Press
Pages 504
Release 2022-04-05
Genre Computers
ISBN 1000551571

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Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Culture and Computing. Interactive Cultural Heritage and Arts

Culture and Computing. Interactive Cultural Heritage and Arts
Title Culture and Computing. Interactive Cultural Heritage and Arts PDF eBook
Author Matthias Rauterberg
Publisher Springer Nature
Pages 501
Release 2021-07-03
Genre Computers
ISBN 3030774112

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The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.