Oliver's Tree
Title | Oliver's Tree PDF eBook |
Author | Kit Chase |
Publisher | Penguin |
Pages | 32 |
Release | 2017-02-14 |
Genre | Juvenile Fiction |
ISBN | 0399546480 |
A board book about three adorable best friends! Oliver, Charlie, and Lulu love to play outside together. Their favorite game is hide-and-seek, but it’s not fun for Oliver when his friends hide in the trees—he can’t reach them! So the friends set off to find a tree that Oliver can play in. But there’s a reason we don’t see elephants in trees, and just when Oliver is ready to give up the search, Charlie and Lulu surprise him with the perfect tree for them all to play in together!
Oliver's Game
Title | Oliver's Game PDF eBook |
Author | Matt Tavares |
Publisher | Candlewick Press (MA) |
Pages | 32 |
Release | 2004 |
Genre | Juvenile Fiction |
ISBN | 9780763618520 |
Oliver's grandfather tells him the story of how he almost joined the Chicago Cubs baseball team.
Code the Classics Volume II
Title | Code the Classics Volume II PDF eBook |
Author | Simon Brew |
Publisher | Raspberry Pi Press |
Pages | 286 |
Release | 2024-08-28 |
Genre | Computers |
ISBN | 1916868053 |
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Oliver's Vegetables
Title | Oliver's Vegetables PDF eBook |
Author | Vivian French |
Publisher | Hachette UK |
Pages | 32 |
Release | 2012-12-17 |
Genre | Juvenile Fiction |
ISBN | 1444914960 |
Do you like chips? Oliver does. In fact, he won't eat anything else - until he plays a game with his grandpa. Whatever vegetable Oliver finds in the garden, he must eat. On Monday, he pulls up carrots, on Tuesday, it is spinach . . . An excellent book for parents with slightly fussy children, which also introduces the days of the week. Other titles in this series: Oliver's Fruit Salad Oliver's Milkshake
Grand Thieves & Tomb Raiders
Title | Grand Thieves & Tomb Raiders PDF eBook |
Author | Rebecca Levene |
Publisher | Aurum |
Pages | 376 |
Release | 2012-11-08 |
Genre | Computers |
ISBN | 1781311072 |
Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.
Oliver's Box
Title | Oliver's Box PDF eBook |
Author | Joanne Meier |
Publisher | Child's World |
Pages | 0 |
Release | 2014-01-03 |
Genre | English language |
ISBN | 9781622431533 |
The book offers a fun way for new readers to master the sound of short o. The book tells a simple, entertaining story that highlights the sound of short o. Controlled vocabulary, engaging text and colorful illustrations help young readers begin a lifelong love of reading.
The Pyramid of Game Design
Title | The Pyramid of Game Design PDF eBook |
Author | Nicholas Lovell |
Publisher | CRC Press |
Pages | 303 |
Release | 2018-12-07 |
Genre | Computers |
ISBN | 0429815662 |
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.