Offline Activities

Offline Activities
Title Offline Activities PDF eBook
Author
Publisher
Pages 112
Release 2020-04-21
Genre Games & Activities
ISBN 9780999265543

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Return to the real world! A coupon-style booklet of 52 activities for offline fun, from Jason Fulford and Tamara Shopsin Jason Fulford and Tamara Shopsin's Offline Activities is a book of 52 suggestions for things you can do in real life. Rearrange your furniture; invite an old friend to lunch; bring something home from the supermarket and treat it as sculpture. Part novelty, part self-help guide, Offline Activities encourages you to seek out the chance and mystery that is often lacking in the digital age. Featuring the kind of ingenious, charming design you expect from a Jason Fulford and Tamara Shopsin project, Offline Activities is designed as a coupon book with tear-out pages, with one inspirational suggestion and quote per page. You are encouraged to physically do the activity and rip the page out of the book as proof. If you do one offline activity per week, the book will last a year. Offline Activities is a delightfully analog, pleasantly practical guide to shaking up your offscreen life. Tamara Shopsin (born 1979) is an illustrator, graphic designer, writer and part-time cook in her family's New York restaurant. She is the author of two memoirs, Mumbai New York Scranton (2013) and Arbitrary Stupid Goal (2017), designer of the 5 Year Diary and coauthor, with Jason Fulford, of the children's book This Equals That (2014), among many other projects. Jason Fulford (born 1973) is a photographer and cofounder of J&L Books. He is a Guggenheim Fellow, a frequent lecturer at universities and has led workshops across the globe. His numerous monographs include The Mushroom Collector (2011) and Hotel Oracle (2013).

101 Offline Activities You Can Do with Your Child

101 Offline Activities You Can Do with Your Child
Title 101 Offline Activities You Can Do with Your Child PDF eBook
Author Steve Bennett
Publisher
Pages 134
Release 2011-06
Genre Family & Relationships
ISBN 9780984228522

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Games and activities suggested in this edition help families enjoy some old-fashioned fun. Even 20 minutes a day can be rejuvenating for parents and a great way to connect with their children. 134 pp.

The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children

The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children
Title The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children PDF eBook
Author Pamela Byrne Schiller
Publisher Gryphon House, Inc.
Pages 644
Release 2003
Genre Education
ISBN 9780876592809

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Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."

Online Offline! Mindful Kids

Online Offline! Mindful Kids
Title Online Offline! Mindful Kids PDF eBook
Author Dr. Sharie Coombes, Ed.D MA (PsychPsych) DHypPsych(UK) Senior QHP B.Ed.
Publisher Mindful Kids
Pages 96
Release 2020-12-31
Genre
ISBN 9781787417151

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Mindful Tech

Mindful Tech
Title Mindful Tech PDF eBook
Author David M. Levy
Publisher Yale University Press
Pages 253
Release 2016-01-28
Genre Body, Mind & Spirit
ISBN 030021667X

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From email to smart phones, and from social media to Google searches, digital technologies have transformed the way we learn, entertain ourselves, socialize, and work. Despite their usefulness, these technologies have often led to information overload, stress, and distraction. In recent years many of us have begun to look at the pluses and minuses of our online lives and to ask how we might more skillfully use the tools we’ve developed. David M. Levy, who has lived his life between the “fast world” of high tech and the “slow world” of contemplation, offers a welcome guide to being more relaxed, attentive, and emotionally balanced, and more effective, while online. In a series of exercises carefully designed to help readers observe and reflect on their own use, Levy has readers watch themselves closely while emailing and while multitasking, and also to experiment with unplugging for a specified period. Never prescriptive, the book opens up new avenues for self-inquiry and will allow readers—in the workplace, in the classroom, and in the privacy of their homes—to make meaningful and powerful changes.

Blended Learning in Action

Blended Learning in Action
Title Blended Learning in Action PDF eBook
Author Catlin R. Tucker
Publisher Corwin Press
Pages 253
Release 2016-09-03
Genre Education
ISBN 1506341187

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Shift to blended learning to transform education Blended learning has the power to reinvent education, but the transition requires a new approach to learning and a new skillset for educators. Loaded with research and examples, Blended Learning in Action demonstrates the advantages a blended model has over traditional instruction when technology is used to engage students both inside the classroom and online. Readers will find: Breakdowns of the most effective classroom setups for blended learning Tips for leaders Ideas for personalizing and differentiating instruction using technology Strategies for managing devices in schools Questions to facilitate professional development and deeper learning

Social, Cultural, and Behavioral Modeling

Social, Cultural, and Behavioral Modeling
Title Social, Cultural, and Behavioral Modeling PDF eBook
Author Kevin S. Xu
Publisher Springer
Pages 422
Release 2016-06-16
Genre Computers
ISBN 3319399314

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This book constitutes the refereed proceedings of the 9th International Conference on Social, Cultural, and Behavioral Modeling & Prediction and Behavior Representation in Modeling and Simulation, SBP-BRiMS 2016, held in Washington, DC, USA, in June/July 2016. The 38 full papers presented were carefully reviewed and selected from 78 submissions. The goal of this conference was to build a new community of social cyber scholars by bringing together and fostering interaction between members of the scientific, corporate, government and military communities interested in understanding, forecasting and impacting human socio-cultural behavior. For this three challenges have to be met: deep understanding, socio-cognitive reasoning, and re-usable computational technology. Thus papers come from a wide number of disciplines: computer science, psychology, sociology, communication science, public health, bioinformatics, political science, and organizational science.