Eric Carle's Book of Many Things

Eric Carle's Book of Many Things
Title Eric Carle's Book of Many Things PDF eBook
Author Eric Carle
Publisher Penguin
Pages 81
Release 2019-02-05
Genre Juvenile Fiction
ISBN 1524788678

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Learn over 200 words with The Very Hungry Caterpillar and other favorite friends from the World of Eric Carle. Children will have hours of fun learning first words and first concepts in this beautiful book from the creator of The Very Hungry Caterpillar. From things in the garden to things you can eat, from numbers to shapes, from colors to feelings, this is the perfect way for little ones to learn what they need to navigate their busy worlds.

A Box Can Be Many Things

A Box Can Be Many Things
Title A Box Can Be Many Things PDF eBook
Author Dana M. Rau
Publisher Turtleback Books
Pages 0
Release 1997-09
Genre
ISBN 9780613372978

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For use in schools and libraries only. A girl and her younger brother save an old box and pretend it is a cave, car, house, and cage. Even when it lies in pieces on the ground, their imaginations lead them to even more inventive uses for the box.

Let Us Talk of Many Things

Let Us Talk of Many Things
Title Let Us Talk of Many Things PDF eBook
Author William F. Buckley Jr.
Publisher Basic Books
Pages 546
Release 2008-10-28
Genre Political Science
ISBN 078672689X

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Let Us Talk of Many Things, first published in 2000, brings together Buckley's finest speeches from throughout his career. Always deliciously provocative, they cover a vast range of topics: the end of the Cold War, manners in politics, the failure of the War on Drugs, the importance of winning the America's Cup, and much else. Reissued with additional speeches, Let Us Talk of Many Things is the ideal gift for any serious conservative.

To Talk of Many Things

To Talk of Many Things
Title To Talk of Many Things PDF eBook
Author Dame Kathleen Ollerenshaw
Publisher Manchester University Press
Pages 324
Release 2004-10-29
Genre Biography & Autobiography
ISBN 9780719069871

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A remarkable account of the life of Dame Kathleen Ollerenshaw, former Lord Mayor, Freeman of the City of Manchester, and President of the Insitute of Mathematics.

The King of Too Many Things

The King of Too Many Things
Title The King of Too Many Things PDF eBook
Author Laurel Snyder
Publisher Rodale
Pages 40
Release 2017-09-05
Genre Juvenile Fiction
ISBN 162336874X

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King Jasper can order his wizard to conjure up anything at all: dragons, robots, superheroes, even rainbow-colored kittens—which leads to a magical mess only he can clean up. A hilarious, modern fairy tale, The King of Too Many Things will keep readers guessing with the turn of every page, while showing how always wanting more can ultimately lead to less happiness.

Strongholds & Followers

Strongholds & Followers
Title Strongholds & Followers PDF eBook
Author Matthew Colville
Publisher
Pages 268
Release 2019-06
Genre Dungeons and Dragons (Game)
ISBN 9780578409627

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"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Title Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF eBook
Author Dungeons & Dragons
Publisher National Geographic Books
Pages 0
Release 2014-12-09
Genre Games & Activities
ISBN 0786965622

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Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.