Objects Unencapsulated

Objects Unencapsulated
Title Objects Unencapsulated PDF eBook
Author Ian Joyner
Publisher Prentice Hall
Pages 424
Release 1999
Genre Computers
ISBN

Download Objects Unencapsulated Book in PDF, Epub and Kindle

BASIC APPROACH PLEASE PROVIDE COURSE INFORMATION

The Epistemology of Non-Visual Perception

The Epistemology of Non-Visual Perception
Title The Epistemology of Non-Visual Perception PDF eBook
Author Dimitria Electra Gatzia
Publisher Oxford University Press
Pages 297
Release 2020-01-03
Genre Philosophy
ISBN 0190648929

Download The Epistemology of Non-Visual Perception Book in PDF, Epub and Kindle

Most of the research on the epistemology of perception has focused on visual perception. This is hardly surprising given that most of our knowledge about the world is largely attributable to our visual experiences. The present volume is the first to instead focus on the epistemology of non-visual perception - hearing, touch, taste, and cross-sensory experiences. Drawing on recent empirical studies of emotion, perception, and decision-making, it breaks new ground on discussions of whether or not perceptual experience can yield justified beliefs and how to characterize those beliefs. The Epistemology of Non-Visual Perception explores questions not only related to traditional sensory perception, but also to proprioceptive, interoceptive, multisensory, and event perception, expanding traditional notions of the influence that conscious non-visual experience has on human behavior and rationality. Contributors investigate the role that emotions play in decision-making and agential perception and what this means for justifications of belief and knowledge. They analyze the notion that some sensory experiences, like touch, have epistemic privilege over others, as well as perception's relationship to introspection, and the relationship between action perception and belief. Other essays engage with topics in aesthetics and the philosophy of art, exploring the role that artworks can play in providing us with perceptional knowledge of emotions. The essays collected here, written by top researchers in their respective fields, offer perspectives from a wide range of philosophical disciplines and will appeal to scholars interested in philosophy of mind, epistemology, philosophical psychology, among others.

Generic Programming

Generic Programming
Title Generic Programming PDF eBook
Author Mehdi Jazayeri
Publisher Springer Science & Business Media
Pages 278
Release 2000-09-20
Genre Computers
ISBN 3540410902

Download Generic Programming Book in PDF, Epub and Kindle

Thepaperscollectedherearereportsfromthe?eldonthe majorproblemsandemergingsolutionsofgenericprogrammingmethodology. June2000 MehdiJazayeri Rudige ̈ rLoos DavidMusser VI Organization Organization The Generic Programming Seminar was held 27 April–1May 1998 at the ConferenceCenteroftheSchloßDagstuhl,locatedinWadern,Germany(near Saarbruc ̈ ken). Therewerefortynineattendeesfromtencountries. Theformal programofthemeetingincludedthirtysevenlectures,apanelsessiononsoftware librarystandardization,andadiscussionofopenproblemsandprojects. Many informaldiscussionsalsotookplace,oneofthemanybene?tsoftheDagstuhl setting. The traditional Dagstuhl social event was at this meeting a Baroque concertheldinthechapeloftheSchloß. Organizers MehdiJazayeri TechnicalUniversityofVienna R ̈ udigerLoos Tubingen ̈ University DavidMusser RensselaerPolytechnicInstitute AlexanderStepanov SGI Attendees DavidAbrahams MarkoftheUnicorn,Inc.

ActionScript 3.0 Design Patterns

ActionScript 3.0 Design Patterns
Title ActionScript 3.0 Design Patterns PDF eBook
Author William Sanders
Publisher "O'Reilly Media, Inc."
Pages 535
Release 2007-07-16
Genre Computers
ISBN 0596554842

Download ActionScript 3.0 Design Patterns Book in PDF, Epub and Kindle

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Dr. Dobb's Journal

Dr. Dobb's Journal
Title Dr. Dobb's Journal PDF eBook
Author
Publisher
Pages 912
Release 2000
Genre Microcomputers
ISBN

Download Dr. Dobb's Journal Book in PDF, Epub and Kindle

Type Inheritance and Relational Theory

Type Inheritance and Relational Theory
Title Type Inheritance and Relational Theory PDF eBook
Author C.J. Date
Publisher "O'Reilly Media, Inc."
Pages 674
Release 2016-09-08
Genre Computers
ISBN 1491959940

Download Type Inheritance and Relational Theory Book in PDF, Epub and Kindle

Type inheritance is that phenomenon according to which we can say, for example, that every square is also a rectangle, and so properties that apply to rectangles in general apply to squares in particular. In other words, squares are a subtype of rectangles, and rectangles are a supertype of squares. Recognizing and acting upon such subtype / supertype relationships provides numerous benefits: Certainly it can help in data modeling, and it can also provide for code reuse in applications. For these reasons, many languages, including the standard database language SQL, have long supported such relationships. However, there doesn’t seem to be any consensus in the community at large on a formal, rigorous, and abstract model of inheritance. This book proposes such a model, one that enjoys several advantages over other approaches, not the least of which it is that it’s fully compatible with the well known relational model of data. Topics the model covers include: Both single and multiple inheritance Scalar, tuple, and relation inheritance Type lattices and union and intersection types Polymorphism and substitutability Compile time and run time binding All of these topics are described in detail in the book, with numerous illustrative examples, exercises, and answers. The book also discusses several alternative approaches. In particular, it includes a detailed discussion and analysis of inheritance as supported in the SQL standard.

Design of Multithreaded Software

Design of Multithreaded Software
Title Design of Multithreaded Software PDF eBook
Author Bo I. Sanden
Publisher John Wiley & Sons
Pages 347
Release 2011-04-06
Genre Computers
ISBN 1118102738

Download Design of Multithreaded Software Book in PDF, Epub and Kindle

This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.