Objects, Components, Models, Patterns

Objects, Components, Models, Patterns
Title Objects, Components, Models, Patterns PDF eBook
Author Judith Bishop
Publisher Springer
Pages 316
Release 2011-06-28
Genre Computers
ISBN 3642219527

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This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.

Objects, Components, Models and Patterns

Objects, Components, Models and Patterns
Title Objects, Components, Models and Patterns PDF eBook
Author Manuel Oriol
Publisher Springer Science & Business Media
Pages 379
Release 2009-06-29
Genre Computers
ISBN 3642025714

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This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.

Objects, Components, Models and Patterns

Objects, Components, Models and Patterns
Title Objects, Components, Models and Patterns PDF eBook
Author Richard F. Paige
Publisher Springer Science & Business Media
Pages 422
Release 2008-07-12
Genre Computers
ISBN 3540698248

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This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.

Game Programming Patterns

Game Programming Patterns
Title Game Programming Patterns PDF eBook
Author Robert Nystrom
Publisher Genever Benning
Pages 353
Release 2014-11-03
Genre Computers
ISBN 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Pattern Languages of Program Design 5

Pattern Languages of Program Design 5
Title Pattern Languages of Program Design 5 PDF eBook
Author Dragos-Anton Manolescu
Publisher Addison-Wesley Professional
Pages 622
Release 2006
Genre Computers
ISBN 0321321944

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The long awaited fifth volume in a collection of key practices for pattern languages and design.

UML Distilled

UML Distilled
Title UML Distilled PDF eBook
Author Martin Fowler
Publisher Addison-Wesley Professional
Pages 218
Release 2018-08-30
Genre Computers
ISBN 013486512X

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More than 300,000 developers have benefited from past editions of UML Distilled . This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.

MDA Explained

MDA Explained
Title MDA Explained PDF eBook
Author Anneke G. Kleppe
Publisher Addison-Wesley Professional
Pages 194
Release 2003
Genre Computers
ISBN 9780321194428

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"Highlights of this book include: the MDA framework, including the Platform Independent Model (PIM) and Platform Special Model (PSM); OMG standards and the use of UML; MDA and Agile, Extreme Programming, and Rational Unified Process (RUP) development; how to apply MDA, including PIM-to-PSM and PSM-to-code transformations for Relational, Enterprise JavaBean (EJB), and Web models; transformations, including controlling and tuning, traceability, incremental consistency, and their implications; metamodeling; and relationships between different standards, including Meta Object Facility (MOF), UML, and Object Constraint Language (OCL)."--Jacket.