The Worlds of Tarot

The Worlds of Tarot
Title The Worlds of Tarot PDF eBook
Author Shanddaramon
Publisher Ken Langer
Pages 219
Release 2009-02-13
Genre Body, Mind & Spirit
ISBN 0578005271

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Explore novel and fascinating ways to learn, explore, create, and have fun with the many worlds of Tarot cards. Within the pages of this book are new and interesting card spreads, ways to discover things about yourself and the world around you, interesting correspondences, and new and exciting games.

The Big Book of Visual Sudoku

The Big Book of Visual Sudoku
Title The Big Book of Visual Sudoku PDF eBook
Author Nikoli Publishing
Publisher Workman Publishing
Pages 304
Release 2011-01-01
Genre Games & Activities
ISBN 0761165797

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"The Big Book of Visual Sudoku" reinvents the world's most popular number game by adding a second visual layer on top of the traditional number/logic puzzle--using symbols and pictures instead of numbers. It's a paradigm shift; 273 puzzles that present Sudoku for both sides of the brain, left (the logical) and right (the visual).

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons

Peripheral Vision: Inside the Game Boy's Accessories & Add-ons
Title Peripheral Vision: Inside the Game Boy's Accessories & Add-ons PDF eBook
Author Daniel Stuart Baxter
Publisher Daniel Baxter
Pages 355
Release 2023-03-13
Genre Computers
ISBN

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In its time, Nintendo's Game Boy was one of the most successful handheld platforms on the market. Not only did it have a massive library of video games, it came packed with unique hardware that fundamentally changed how people interacted with the system. Over the course of 18 long years, a host of strange and exotic peripherals were released. From cameras and printers, to sonar and sewing machines, to videophones and blood glucose meters, the Game Boy was home to some of the most curious accessories and add-ons the world had ever seen. Peripheral Vision tells the tale of every officially licensed product that Nintendo allowed developers to use on the Game Boy. Experience over 40 chapters dedicated to each device, from its roots and history, its impact on the past and present, the causes of its success or failure, and the technical details of how it really worked. Containing exclusive information and expertise only available within Peripheral Vision, this book gives readers a vast, inside look at the wide range of hardware that affected not only the Game Boy, but the larger gaming industry. * Features over 140 photographs of Game Boy hardware, accessories, and packaging along with over 230 screenshots of various games using all kinds of peripherals. * Covers topics such as the Barcode Boy, HuC-1 and HuC-3, TAMA5, Game Boy Printer, Game Boy Camera, Pocket Sonar, Barcode Taisen Bardigun Reader, Sewing Machines, Turbo File GB, Full Changer, Mobile Adapter GB, e-Reader, Multi-Plust On System, Solar Sensor, Virtureal Racing System, Battle Chip Gate, Soul Doll Adapter, Campho Advance, Play-Yan, GlucoBoy, and much more! * Provides a glimpse into 8 unreleased Game Boy peripherals. Includes close-up photos of the elusive NetCard prototype.

Engaging Young Children in Mathematics

Engaging Young Children in Mathematics
Title Engaging Young Children in Mathematics PDF eBook
Author Douglas H. Clements
Publisher Routledge
Pages 474
Release 2003-10-17
Genre Education
ISBN 1135635331

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This book consists of conclusions drawn from the expertise shared at the Conference on Standards for Prekindergarten and Kindergarten Mathematics Education. It offers substantive detail regarding young students' understandings of mathematical ideas.

Learning and Memory of Knowledge and Skills

Learning and Memory of Knowledge and Skills
Title Learning and Memory of Knowledge and Skills PDF eBook
Author Alice F. Healy
Publisher SAGE
Pages 373
Release 1995
Genre Psychology
ISBN 0803957599

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By analyzing the results of experiments that use a wide variety of training tasks including those that were predominantly perceptual, cognitive, or motoric, this volume answers such questions as: Why do some people forget certain skills faster than others? What kind of training helps people retain new skills longer? Inspired by the work of Harry Bahrick and the concept of "permastore," the contributors explore the Stroop effect, mental calculation, vocabulary retention, contextual interference effects, autobiographical memory, and target detection. They also summarize an investigation on specificity and transfer in choice reaction time tasks. In each chapter, the authors explore how the degree to which reinstatement of training procedures during retention and transfer tests accounts for both durability and specificity of training. Researchers and administrators in education and training will find important implications in this book for enhancing the retention of knowledge of skills. "You have to read this book. Anyone interested in training will want to read it. This book provides the theoretical bases of the acquisition of durable skills for the next decade. It advances and demonstrates a new principle of skill learning that will prove to be as important as the encoding specificity principle and its corollary, the principle of transfer appropriate processing. This new principle is that highly practiced skill learning will be durable when the retention test embodies the procedures employed during acquisition. This principle, and the other important findings reported in this text, will have a great impact on the evolution of memory theory and on the wide range of applications." --Douglas Hermann, University of Maryland

101 Games to Play Before You Grow Up

101 Games to Play Before You Grow Up
Title 101 Games to Play Before You Grow Up PDF eBook
Author
Publisher Walter Foster Jr
Pages 144
Release 2018-01-30
Genre Juvenile Nonfiction
ISBN 1633226395

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Playing games is the best part of growing up. Help kids tap into their playful imaginations with 101 Games to Play Before You Grow Up, the ultimate handbook for kids that introduces tons of games to play by themselves or with friends and family! Offering an extensive list of games, from classic favorites such as H.O.R.S.E., Simon Says, and Handball to quirky card and board games such as Pandemic and Spoons, your children will get up, get outside, and never get bored. 101 Games to Play Before You Grow Up features both indoor and outdoor games for rainy or snowy days. With so many ways to play, kids will always have something new to do!

Catalog of Copyright Entries. Third Series

Catalog of Copyright Entries. Third Series
Title Catalog of Copyright Entries. Third Series PDF eBook
Author Library of Congress. Copyright Office
Publisher Copyright Office, Library of Congress
Pages 972
Release 1960
Genre Copyright
ISBN

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Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)