Nordic Larp

Nordic Larp
Title Nordic Larp PDF eBook
Author
Publisher
Pages 315
Release 2010
Genre Acting games
ISBN 9789163378560

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Leaving Mundania

Leaving Mundania
Title Leaving Mundania PDF eBook
Author Lizzie Stark
Publisher Chicago Review Press
Pages 274
Release 2012-05-01
Genre Games & Activities
ISBN 1613740670

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Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp
Title The Foundation Stone of Nordic Larp PDF eBook
Author Eleanor Saitta
Publisher Knutpunkt
Pages 318
Release 2014-03-01
Genre
ISBN 9163745666

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Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

The Cutting Edge of Nordic Larp

The Cutting Edge of Nordic Larp
Title The Cutting Edge of Nordic Larp PDF eBook
Author Jon Back
Publisher Knutpunkt
Pages 200
Release 2014-04-01
Genre
ISBN 9163752182

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Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

Playing the learning game

Playing the learning game
Title Playing the learning game PDF eBook
Author Martin Eckhoff Andresen
Publisher Lulu.com
Pages 114
Release 2012-02-19
Genre Games & Activities
ISBN 1471601978

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Welcome to a new world of learning! This book is a practical introduction to the use of roleplaying games in education. Roleplaying games are a great tool for provoking reflection, learning and critical thinking. Within this book, you'll find all you need to get started using this method. Included are four ready-to-play larps, several short articles highlighting different uses of roleplaying games in educational spheres and a multitude of methods and exercises to improve your games.If you are a teacher, activist in an NGO or a larper interested in using roleplaying games for education and reflection, this is the book for you. Let's play the learning game!

Immersive Gameplay

Immersive Gameplay
Title Immersive Gameplay PDF eBook
Author Evan Torner
Publisher McFarland
Pages 231
Release 2014-01-10
Genre Games & Activities
ISBN 0786492376

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This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks
Title Fantasy Freaks and Gaming Geeks PDF eBook
Author Ethan Gilsdorf
Publisher Rowman & Littlefield
Pages 335
Release 2010-09-01
Genre Social Science
ISBN 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post