Never Just a Game
Title | Never Just a Game PDF eBook |
Author | Robert F. Burk |
Publisher | Univ of North Carolina Press |
Pages | 308 |
Release | 2001-03-01 |
Genre | Sports & Recreation |
ISBN | 9780807849613 |
America's national pastime has been marked from its inception by bitter struggles between owners and players over profit, power, and prestige. In this book, the first installment of a highly readable, comprehensive labor history of baseball, Robert Burk d
Seven Games: A Human History
Title | Seven Games: A Human History PDF eBook |
Author | Oliver Roeder |
Publisher | W. W. Norton & Company |
Pages | 326 |
Release | 2022-01-25 |
Genre | History |
ISBN | 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Great Baseball Revolt
Title | The Great Baseball Revolt PDF eBook |
Author | Robert B. Ross |
Publisher | U of Nebraska Press |
Pages | 273 |
Release | 2016-04-01 |
Genre | Sports & Recreation |
ISBN | 0803249411 |
The Players League, formed in 1890, was a short-lived professional baseball league controlled and owned in part by the players themselves, a response to the National League’s salary cap and “reserve rule,” which bound players for life to one particular team. Led by John Montgomery Ward, the Players League was a star-studded group that included most of the best players of the National League, who bolted not only to gain control of their wages but also to share ownership of the teams. Lasting only a year, the league impacted both the professional sports and the labor politics of athletes and nonathletes alike. The Great Baseball Revolt is a historic overview of the rise and fall of the Players League, which fielded teams in Boston, Brooklyn, Buffalo, Chicago, Cleveland, New York, Philadelphia, and Pittsburgh. Though it marketed itself as a working-class league, the players were underfunded and had to turn to wealthy capitalists for much of their startup costs, including the new ballparks. It was in this context that the league intersected with the organized labor movement, and in many ways challenged by organized labor to be by and for the people. In its only season, the Players League outdrew the National League in fan attendance. But when the National League overinflated its numbers and profits, the Players League backers pulled out. The Great Baseball Revolt brings to life a compelling cast of characters and a mostly forgotten but important time in professional sports when labor politics affected both athletes and nonathletes. Purchase the audio edition.
Only a Game?
Title | Only a Game? PDF eBook |
Author | Eamon Dunphy |
Publisher | Penguin Books, Limited (UK) |
Pages | 0 |
Release | 1987 |
Genre | Soccer players |
ISBN | 9780140102901 |
The season began so well for the Republic of Ireland international midfielder Eamon Dunphy at Millwall - and ended in disillusionment and being on the transfer list. In classic memoir, he charts the progress of the team during a season that begins with such high hopes and is filled throughout with high drama.
Patriotic Games
Title | Patriotic Games PDF eBook |
Author | S. W. Pope |
Publisher | Oxford University Press |
Pages | 235 |
Release | 1997-02-27 |
Genre | History |
ISBN | 0195358015 |
In Patriotic Games, historian Stephen Pope explores the ways sport was transformed from a mere amusement into a metaphor for American life. Between the 1890s and the 1920s, sport became the most pervasive popular cultural activity in American society. During these years, basketball was invented, football became a mass spectator event, and baseball soared to its status as the "national pasttime." Pope demonstrates how America's sporting tradition emerged from a society fractured along class, race, ethnic, and gender lines. Institutionalized sport became a trans- class mechanism for packaging power and society in preferred ways--it popularized an interlocking set of cultural ideas about America's quest for national greatness. Nowhere was this more evident than the intimate connection established between sport and national holiday celebrations. As Pope reveals, Thanksgiving sports influenced the holiday's evolution from a religious occasion to a secular one. On the Fourth of July, sporting events infused patriotic rituals with sentiments that emphasized class conciliation and ethnic assimilation. In a time of social tensions, economic downturns, and unprecedented immigration, the rituals and enthusiasms of sport, Pope argues, became a central component in the shaping of America's national identity.
Baseball's Power Shift
Title | Baseball's Power Shift PDF eBook |
Author | Krister Swanson |
Publisher | U of Nebraska Press |
Pages | 308 |
Release | 2016-03 |
Genre | Business & Economics |
ISBN | 0803288069 |
From Major League Baseball’s inception in the 1880s through World War II, team owners enjoyed monopolistic control of the industry. Despite the players’ desire to form a viable union, every attempt to do so failed. The labor consciousness of baseball players lagged behind that of workers in other industries, and the public was largely in the dark about labor practices in baseball. In the mid-1960s, star players Sandy Koufax and Don Drysdale staged a joint holdout for multiyear contracts and much higher salaries. Their holdout quickly drew support from the public; for the first time, owners realized they could ill afford to alienate fans, their primary source of revenue. Baseball’s Power Shift chronicles the growth and development of the union movement in Major League Baseball and the key role of the press and public opinion in the players’ successes and failures in labor-management relations. Swanson focuses on the most turbulent years, 1966 to 1981, which saw the birth of the Major League Baseball Players Association as well as three strikes, two lockouts, Curt Flood’s challenge to the reserve clause in the Supreme Court, and the emergence of full free agency. To defeat the owners, the players’ union needed support from the press, and perhaps more importantly, the public. With the public on their side, the players ushered in a new era in professional sports when salaries skyrocketed and fans began to care as much about the business dealings of their favorite team as they do about wins and losses. Swanson shows how fans and the media became key players in baseball's labor wars and paved the way for the explosive growth in the American sports economy. Purchase the audio edition.
The Never Game
Title | The Never Game PDF eBook |
Author | Jeffery Deaver |
Publisher | Penguin |
Pages | 418 |
Release | 2019-05-14 |
Genre | Fiction |
ISBN | 0525535969 |
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.