Netprov

Netprov
Title Netprov PDF eBook
Author Rob Wittig
Publisher Amherst College Press
Pages 253
Release 2021-12-14
Genre Language Arts & Disciplines
ISBN 1943208298

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Netprov is an emerging interdisciplinary digital art form that offers a literature-based “show” of insightful, healing satire that is as deep as the novels of the past. This accessible history of Netprov emerges out of an ongoing conversation about the changing roles and power dynamics of author and reader in an age of real-time interactivity. Rob Wittig describes a literary genre in which all the world is a platform and all participants are players. Beyond serving as a history of the genre, this book includes tips and examples to help those new to the genre teach and create netprovs. “Jargon-free and ambitious in scope, Netprov meets the needs of several types of readers. Casual readers will be met with straightforward and easy-to-follow definitions and examples. Scholars will find deep wells of in- formation about networked roleplay games. Teachers and students will find instructions for how-to play, and a ready-made academic context to make their play meaningful and memorable.” —Kathi Inman Berens, Portland State University

The Bloomsbury Handbook of Electronic Literature

The Bloomsbury Handbook of Electronic Literature
Title The Bloomsbury Handbook of Electronic Literature PDF eBook
Author Joseph Tabbi
Publisher Bloomsbury Publishing
Pages 465
Release 2017-11-30
Genre Literary Criticism
ISBN 147423027X

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Winner of the 2017 N. Katherine Hayles Award for Criticism of Electronic Literature A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

Net Neutrality

Net Neutrality
Title Net Neutrality PDF eBook
Author The New York Times Editorial Staff
Publisher The Rosen Publishing Group, Inc
Pages 226
Release 2018-07-15
Genre Young Adult Nonfiction
ISBN 164282089X

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In early 2018, the Federal Communications Commission issued a repeal of net neutrality rules, which mandated equal access to web content regardless of the provider, user, or platform. While many telecommunications companies expressed jubilation and pockets of the internet expressed outrage, many were left scratching their heads and wondering why net neutrality matters at all. this book answers that question, offering readers a collection of articles on the history and importance of net neutrality. Coverage includes the earliest debates over internet regulation, the enactment of a net neutrality policy under Obama, court decisions on its enforcement, and its 2018 repeal.

Creative Writing in the Digital Age

Creative Writing in the Digital Age
Title Creative Writing in the Digital Age PDF eBook
Author Michael Dean Clark
Publisher Bloomsbury Publishing
Pages 209
Release 2015-01-29
Genre Language Arts & Disciplines
ISBN 1472574095

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Creative Writing in the Digital Age explores the vast array of opportunities that technology provides the Creative Writing teacher, ranging from effective online workshop models to methods that blur the boundaries of genre. From social media tools such as Twitter and Facebook to more advanced software like Inform 7, the book investigates the benefits and potential challenges these technologies present instructors in the classroom. Written with the everyday instructor in mind, the book includes practical classroom lessons that can be easily adapted to creative writing courses regardless of the instructor's technical expertise.

The Community and the Algorithm: A Digital Interactive Poetics

The Community and the Algorithm: A Digital Interactive Poetics
Title The Community and the Algorithm: A Digital Interactive Poetics PDF eBook
Author Andrew Klobucar
Publisher Vernon Press
Pages 211
Release 2021-09-07
Genre Literary Criticism
ISBN 1648893112

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Digital media presents an array of interesting challenges adapting new modes of collaborative, online communication to traditional writing and literary practices at the practical and theoretical levels. For centuries, popular concepts of the modern author, regardless of genre, have emphasized writing as a solo exercise in human communication, while the act of reading remains associated with solitude and individual privacy. “The Community and the Algorithm: A Digital Interactive Poetics” explores important cultural changes in these relationships thanks to the rapid development of digital internet technologies allowing near-instantaneous, synchronous, multimedia interaction across the globe. The radical shift in how we author and consume media as an online, electronic transmission effectively resituates the writing process across the liberal arts as less a solitary act of individual enquiry and reflection, and more an ongoing, collaborative process of creative interaction within a multimedia environment or network. Contributions in this anthology demonstrate a robust history and equally diverse contemporary approach to multimedia interaction for literary and artistic ends. Central to all media formats, computation is explored throughout this volume to critically examine how algorithmic procedures in writing help bring forward many key concepts to building creative communities in a digital environment. Each chapter in this book accordingly introduces readers to various new collaborative experiments using a broad range of different digital media formats, including VR, Natural Language Generation (NLG), and metagaming tools. This book will appeal broadly to students, instructors, and independent artists working in the digital arts, while its emphasis on social interactivity will interest theorists and teachers working in theatre, social media, and cyberpsychology. Its secondary focus on computation and media programming as a site of artistic experimentation will also interest programmers and web designers at various professional levels.

The Cambridge Companion to Twenty-First Century American Fiction

The Cambridge Companion to Twenty-First Century American Fiction
Title The Cambridge Companion to Twenty-First Century American Fiction PDF eBook
Author Joshua Miller
Publisher Cambridge University Press
Pages 347
Release 2021-09-23
Genre History
ISBN 1108838278

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This volume explores the most exciting trends in 21st century US fiction's genres, themes, and concepts.

Neverending Stories

Neverending Stories
Title Neverending Stories PDF eBook
Author R. Lyle Skains
Publisher Bloomsbury Publishing USA
Pages 289
Release 2022-12-29
Genre Social Science
ISBN 1501364928

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Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.