Neopets: The Ultimate Field Guide
Title | Neopets: The Ultimate Field Guide PDF eBook |
Author | Vivian LaRue |
Publisher | HarperFestival |
Pages | 130 |
Release | 2008-04-22 |
Genre | Juvenile Nonfiction |
ISBN | 9780061432408 |
" Virtual prize--Unlock your prize inside!"--Cover.
Neopets: The Ultimate Field Guide
Title | Neopets: The Ultimate Field Guide PDF eBook |
Author | Vivian LaRue |
Publisher | Harper Collins |
Pages | 135 |
Release | 2008-04-22 |
Genre | Family & Relationships |
ISBN | 0061432407 |
" Virtual prize--Unlock your prize inside!"--Cover.
The CRPG Book: A Guide to Computer Role-Playing Games
Title | The CRPG Book: A Guide to Computer Role-Playing Games PDF eBook |
Author | Felipe Pepe |
Publisher | |
Pages | 528 |
Release | 2019-09 |
Genre | Computer games |
ISBN | 9781999353308 |
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
The Laws of Simplicity
Title | The Laws of Simplicity PDF eBook |
Author | John Maeda |
Publisher | MIT Press |
Pages | 129 |
Release | 2006-07-07 |
Genre | Design |
ISBN | 0262260956 |
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Neopets: Ultimate Tips
Title | Neopets: Ultimate Tips PDF eBook |
Author | Vivian LaRue |
Publisher | Harper Collins |
Pages | 133 |
Release | 2008-09-30 |
Genre | Juvenile Nonfiction |
ISBN | 0061432423 |
"Virtual prize--Unlock your prize inside!"--P. [1] of cover.
The Whuffie Factor
Title | The Whuffie Factor PDF eBook |
Author | Tara Hunt |
Publisher | Random House Digital, Inc. |
Pages | 320 |
Release | 2009 |
Genre | Business & Economics |
ISBN | 0307409503 |
Provides information on ways to connect with customers through social networks in order to create demand and sell more products.
Better Game Characters by Design
Title | Better Game Characters by Design PDF eBook |
Author | Katherine Isbister |
Publisher | CRC Press |
Pages | 443 |
Release | 2022-04-29 |
Genre | Art |
ISBN | 1000688860 |
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.