Neopets: The Ultimate Field Guide

Neopets: The Ultimate Field Guide
Title Neopets: The Ultimate Field Guide PDF eBook
Author Vivian LaRue
Publisher HarperFestival
Pages 130
Release 2008-04-22
Genre Juvenile Nonfiction
ISBN 9780061432408

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" Virtual prize--Unlock your prize inside!"--Cover.

Neopets: The Ultimate Field Guide

Neopets: The Ultimate Field Guide
Title Neopets: The Ultimate Field Guide PDF eBook
Author Vivian LaRue
Publisher Harper Collins
Pages 135
Release 2008-04-22
Genre Family & Relationships
ISBN 0061432407

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" Virtual prize--Unlock your prize inside!"--Cover.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games
Title The CRPG Book: A Guide to Computer Role-Playing Games PDF eBook
Author Felipe Pepe
Publisher
Pages 528
Release 2019-09
Genre Computer games
ISBN 9781999353308

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Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Laws of Simplicity

The Laws of Simplicity
Title The Laws of Simplicity PDF eBook
Author John Maeda
Publisher MIT Press
Pages 129
Release 2006-07-07
Genre Design
ISBN 0262260956

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Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

Neopets: Ultimate Tips

Neopets: Ultimate Tips
Title Neopets: Ultimate Tips PDF eBook
Author Vivian LaRue
Publisher Harper Collins
Pages 133
Release 2008-09-30
Genre Juvenile Nonfiction
ISBN 0061432423

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"Virtual prize--Unlock your prize inside!"--P. [1] of cover.

The Whuffie Factor

The Whuffie Factor
Title The Whuffie Factor PDF eBook
Author Tara Hunt
Publisher Random House Digital, Inc.
Pages 320
Release 2009
Genre Business & Economics
ISBN 0307409503

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Provides information on ways to connect with customers through social networks in order to create demand and sell more products.

Better Game Characters by Design

Better Game Characters by Design
Title Better Game Characters by Design PDF eBook
Author Katherine Isbister
Publisher CRC Press
Pages 443
Release 2022-04-29
Genre Art
ISBN 1000688860

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Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.