Nation at Play

Nation at Play
Title Nation at Play PDF eBook
Author Ronojoy Sen
Publisher Columbia University Press
Pages 397
Release 2015-10-27
Genre History
ISBN 0231539932

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Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.

Nation: The Play

Nation: The Play
Title Nation: The Play PDF eBook
Author Mark Ravenhill
Publisher Random House
Pages 144
Release 2012-03-31
Genre Drama
ISBN 9781448109685

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Following the National Theatre's success with plays based on novels by well-loved children's writers like Philip Pulman (His Dark Materials), Jamila Gavin (Coram Boy) and Michael Morpurgo (War Horse), the National now stages Mark Ravenhill's exhilarating adaptation of Terry Pratchett's witty and challenging adventure story in a major Christmas production for 2009. A parallel world, 1860. Two teenagers thrown together by a tsunami that has destroyed Mau's village and left Daphne shipwrecked on his South Pacific island, thousands of miles from home. One wears next to nothing, the other a long white dress; neither speaks the other's language; somehow they must learn to survive. As starving refugees gather, Daphne delivers a baby, milks a pig, brews beer and does battle with a mutineer. Mau fights cannibal Raiders, discovers the world is round and questions the reality of his tribe's fiercely patriarchal gods. Together they come of age, overseen by a foul-mouthed parrot, as they discard old doctrine to forge a new Nation.

Nation Building at Play

Nation Building at Play
Title Nation Building at Play PDF eBook
Author Marion Keim
Publisher Meyer & Meyer Verlag
Pages 228
Release 2003
Genre History
ISBN 1841260991

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Marion Keim maintains that through properly organized sport South Africans can learn to play together with respect, learn to all be on the same team and in the process contribute to the building of a new South Africa.

Marrow of the Nation

Marrow of the Nation
Title Marrow of the Nation PDF eBook
Author Andrew D. Morris
Publisher Univ of California Press
Pages 408
Release 2004-09-13
Genre Education
ISBN 9780520240841

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Publisher Description

America's Game

America's Game
Title America's Game PDF eBook
Author Michael MacCambridge
Publisher Anchor
Pages 610
Release 2008-11-26
Genre Sports & Recreation
ISBN 0307481433

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It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.

Embodied Nation

Embodied Nation
Title Embodied Nation PDF eBook
Author Simon Creak
Publisher University of Hawaii Press
Pages 354
Release 2017-08-31
Genre History
ISBN 0824875125

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This strikingly original book examines how sport and ideas of physicality have shaped the politics and culture of modern Laos. Viewing the country's extraordinary transitions—from French colonialism to royalist nationalism to revolutionary socialism to the modern development state—through the lens of physical culture, Simon Creak's lively and incisive narrative illuminates a nation that has no reputation in sport and is typically viewed, even from within, as a country of cheerful but lazy people. Creak argues that sport and related physical practices—including physical education, gymnastics, and military training—have shaped a national consciousness by locating it in everyday experience. These practices are popular, participatory, performative, and, above all, physical in character and embody ideas and ideologies in a symbolic and experiential way. Embodied Nation takes readers on a brisk ride through more than a century of Lao history, from a nineteenth-century game of tikhi—an indigenous game resembling field hockey—to the country's unprecedented outpouring of nationalist sentiment when hosting the 2009 Southeast Asian Games. En route, we witness a Lao-Vietnamese soccer brawl in 1936, the fascist-inspired body ethic of the early 1940s, the novel modes of military masculinity that blossomed with national independence, the spectacular state theatrics of power represented by Olympic-inspired sports festivals, and the high hopes and frequent failures of socialist sport in the 1970s and 1980s. Of central concern in Creak's narrative are the twin motifs of gender and civilization. Despite increasing female participation since the early twentieth century, he demonstrates the major role that sport and physical culture have played in forming hegemonic masculinities in Laos. Even with limited national sporting success—Laos has never won an Olympic medal—the healthy, toned, and muscular form has come to symbolize material development and prosperity. Embodied Nation outlines the complex ways in which these motifs, through sport and physical culture, articulate with state power. Combining cultural and intellectual history with historical thick description, Creak draws on a creative array of Lao and French sources from previously unexplored archives, newspapers, and magazines, and from ethnographic writing, war photography, and cartoons. More than an "imagined community" or "geobody," he shows that Laos was also a "body at work," making substantive theoretical contributions not only to Southeast Asian studies and history, but to the study of the physical culture, nationalism, masculinity, and modernity in all modern societies.

Gamer Nation

Gamer Nation
Title Gamer Nation PDF eBook
Author John Wills
Publisher JHU Press
Pages 297
Release 2019-05-21
Genre History
ISBN 1421428695

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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.