Mystery, Models, and Imagination

Mystery, Models, and Imagination
Title Mystery, Models, and Imagination PDF eBook
Author Leviticus J. Ferris
Publisher Leviticus J Ferris
Pages 102
Release 2009-03
Genre Image of God
ISBN 1608134210

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Mankind is made in the image of God; it is something to which mankind is held accountable. However, God does not define what the image is. Therefore, mankind must place this image within a tangible context of reality in order to conceive of an object in which to be held accountable. To help mankind in this task, God has bestowed three tools for mankind’s disposal. These three tools are 1) Revelation 2) known models/constructs 3) and imagination. Through Revelation God proclaims who He is. Known models in the ancient Near East are used to convey the idea of the function mankind is expected to perform. Finally, imagination is the conduit by which mankind is able to explore the unknown. The New Testament provides a refined nuance. Mankind is able to identify how he is to perform his role as the image of God through the example of Christ.

Tales of Mystery and Imagination

Tales of Mystery and Imagination
Title Tales of Mystery and Imagination PDF eBook
Author Edgar Allan Poe
Publisher London ; Edinburgh : H. Frowde
Pages 390
Release 1903
Genre
ISBN

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When Brains Dream: Understanding the Science and Mystery of Our Dreaming Minds

When Brains Dream: Understanding the Science and Mystery of Our Dreaming Minds
Title When Brains Dream: Understanding the Science and Mystery of Our Dreaming Minds PDF eBook
Author Antonio Zadra
Publisher W. W. Norton & Company
Pages 336
Release 2021-01-12
Genre Science
ISBN 1324002840

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"A truly comprehensive, scientifically rigorous and utterly fascinating account of when, how, and why we dream. Put simply, When Brains Dream is the essential guide to dreaming." —Matthew Walker, author of Why We Sleep Questions on the origins and meaning of dreams are as old as humankind, and as confounding and exciting today as when nineteenth-century scientists first attempted to unravel them. Why do we dream? Do dreams hold psychological meaning or are they merely the reflection of random brain activity? What purpose do dreams serve? When Brains Dream addresses these core questions about dreams while illuminating the most up-to-date science in the field. Written by two world-renowned sleep and dream researchers, it debunks common myths that we only dream in REM sleep, for example—while acknowledging the mysteries that persist around both the science and experience of dreaming. Antonio Zadra and Robert Stickgold bring together state-of-the-art neuroscientific ideas and findings to propose a new and innovative model of dream function called NEXTUP—Network Exploration to Understand Possibilities. By detailing this model’s workings, they help readers understand key features of several types of dreams, from prophetic dreams to nightmares and lucid dreams. When Brains Dream reveals recent discoveries about the sleeping brain and the many ways in which dreams are psychologically, and neurologically, meaningful experiences; explores a host of dream-related disorders; and explains how dreams can facilitate creativity and be a source of personal insight. Making an eloquent and engaging case for why the human brain needs to dream, When Brains Dream offers compelling answers to age-old questions about the mysteries of sleep.

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Title Creativity, Inc. (The Expanded Edition) PDF eBook
Author Ed Catmull
Publisher Random House
Pages 367
Release 2014-04-08
Genre Business & Economics
ISBN 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Imaginative Science Education

Imaginative Science Education
Title Imaginative Science Education PDF eBook
Author Yannis Hadzigeorgiou
Publisher Springer
Pages 298
Release 2016-05-26
Genre Science
ISBN 3319295268

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This book is about imaginative approaches to teaching and learning school science. Its central premise is that science learning should reflect the nature of science, and therefore be approached as an imaginative/creative activity. As such, the book can be seen as an original contribution of ideas relating to imagination and creativity in science education. The approaches discussed in the book are storytelling, the experience of wonder, the development of ‘romantic understanding’, and creative science, including science through visual art, poetry and dramatization. However, given the perennial problem of how to engage students (of all ages) in science, the notion of ‘aesthetic experience’, and hence the possibility for students to have more holistic and fulfilling learning experiences through the aforementioned imaginative approaches, is also discussed. Each chapter provides an in-depth discussion of the theoretical background of a specific imaginative approach (e.g., storytelling, ‘wonder-full’ science), reviews the existing empirical evidence regarding its role in the learning process, and points out its implications for pedagogy and instructional practices. Examples from physical science illustrating its implementation in the classroom are also discussed. In distinguishing between ‘participation in a science activity’ and ‘engagement with science ideas per se’, the book emphasizes the central role of imaginative engagement with science content knowledge, and thus the potential of the recommended imaginative approaches to attract students to the world of science.

Artificial Cognition Systems

Artificial Cognition Systems
Title Artificial Cognition Systems PDF eBook
Author Loula, Angelo
Publisher IGI Global
Pages 418
Release 2006-07-31
Genre Computers
ISBN 1599041138

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"This book presents recent research efforts in Artificial Intelligence about building artificial systems capable of performing cognitive tasks. A fundamental issue addressed in this book is if these cognitive processes can have any meaningfulness to the artificial system being built"--Provided by publisher.

Motel of the Mysteries

Motel of the Mysteries
Title Motel of the Mysteries PDF eBook
Author David Macaulay
Publisher Houghton Mifflin Harcourt
Pages 97
Release 1979-10-11
Genre Young Adult Fiction
ISBN 0547770723

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It is the year 4022; all of the ancient country of Usa has been buried under many feet of detritus from a catastrophe that occurred back in 1985. Imagine, then, the excitement that Howard Carson, an amateur archeologist at best, experienced when in crossing the perimeter of an abandoned excavation site he felt the ground give way beneath him and found himself at the bottom of a shaft, which, judging from the DO NOT DISTURB sign hanging from an archaic doorknob, was clearly the entrance to a still-sealed burial chamber. Carson's incredible discoveries, including the remains of two bodies, one of then on a ceremonial bed facing an altar that appeared to be a means of communicating with the Gods and the other lying in a porcelain sarcophagus in the Inner Chamber, permitted him to piece together the whole fabric of that extraordinary civilization.