Worlds in a Museum

Worlds in a Museum
Title Worlds in a Museum PDF eBook
Author Louvre Abu Dhabi
Publisher Leuven University Press
Pages 273
Release 2020-09-30
Genre Art
ISBN 9462702330

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Held on the occasion of Louvre Abu Dhabi’s first anniversary, the symposium Worlds in a Museum addressed the topic of museums in the era of globalisation, exploring contemporary museology and the preservation and presentation of culture within the context of changing societies. Departing from the historical museum structure inherited from the Enlightenment, leading experts from art, cultural, and academic institutions explore present-day achievements and challenges in the study, display and interpretation of art, history, and artefacts. How are “global” and “local” objects and narratives balanced – particularly in consideration of diverse audiences? How do we foster perspective and multiculturalism while addressing politicised notions of centre and periphery? As they abandon classical canons and categories, how are museums and cultural entities redefining themselves beyond predefined concepts of geography and history? This collection of essays arises from the symposium Worlds in a Museum organised by Louvre Abu Dhabi and École du Louvre.

Museum Worlds

Museum Worlds
Title Museum Worlds PDF eBook
Author Sandra Dudley
Publisher Berghahn Books
Pages 262
Release 2013-07
Genre Art
ISBN 9780857459558

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Museum Worlds: Advances in Research' is a new, multidisciplinary, refereed, annual journal from Berghahn Journals that will publish work that significantly advances knowledge of global trends, case studies and theory relevant to museum practice and scholarship around the world. It aims to trace and comment on major regional, theoretical, methodological and topical themes and debates, and encourage comparison of museum theories, practices, and developments in different global settings. Each issue includes a conversation piece on a current topic, as well as peer reviewed scholarly articles and review articles, book and exhibition reviews, and news on developments in museum studies and related curricula in different parts of the world. Drawing on the expertise and networks of a global Editorial Board of senior scholars and museum practitioners, the journal will both challenge and develop the core concepts that link different disciplinary perspectives on museums by bringing new voices into ongoing debates and discussions.

Best of Both Worlds

Best of Both Worlds
Title Best of Both Worlds PDF eBook
Author G. Wayne Clough
Publisher Smithsonian Books
Pages 78
Release 2013-09-17
Genre Art
ISBN 9780981950013

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Wayne Clough, Secretary of the Smithsonian Institution, asks “How can we prepare ourselves to reach the generation of digital natives who bring a huge appetite—and aptitude—for the digital world?” He explains how the Smithsonian is tackling this issue in Best of Both Worlds: Museums, Libraries, and Archives in a Digital Age. Libraries and archives have already made many documents available through the Internet. The digital world presents a bigger challenge for museums; producing images of 3D objects is more complicated, and collections are built with exhibitions in mind rather than open access on computers. In 2009, the Smithsonian began digitizing its vast collections to make them accessible to the millions of people who do not visit the museums in person. “Digital access can provide limitless opportunities for engagement and lifelong learning.” Clough sees museums gradually moving beyond showcasing collections to engaging the public online so “visitors” can access the objects they find most interesting. Education has always been at the core of the Smithsonian. Today, the Smithsonian offers materials and lesson plans that meet state standards for K–12 curricula; online summits on many diverse subjects; the Collections Search Center website; and apps. The Smithsonian’s website, www.seriouslyamazing.com, draws people in with fun questions and then takes them deeper into the subject. The question “What European colonizer is still invading the U.S. today?” reveals not only the answer—earthworms—but also in-depth info on worms from environmental researchers. Clough concludes with this thought: “While digital technology poses great challenges, it also offers great possibilities.”

Between Worlds

Between Worlds
Title Between Worlds PDF eBook
Author Leslie Umberger
Publisher Princeton University Press
Pages 444
Release 2018-10-02
Genre Art
ISBN 0691182671

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"Bill Traylor (ca. 1853-1949) is regarded today as one of the most important American artists of the twentieth century. A black man born into slavery in Alabama, he was an eyewitness to history--the Civil War, Emancipation, Reconstruction, Jim Crow segregation, the Great Migration, and the steady rise of African American urban culture in the South. Traylor would not live to see the civil rights movement, but he was among those who laid its foundation. Starting around 1939, Traylor--by then in his late eighties and living on the streets of Montgomery--took up pencil and paintbrush to attest to his existence and point of view. In keeping with this radical step, the paintings and drawings he made are visually striking and politically assertive; they include simple yet powerful distillations of tales and memories as well as spare, vibrantly colored abstractions. When Traylor died, he left behind more than one thousand works of art. In Between Worlds: The Art of Bill Traylor, Leslie Umberger considers more than two hundred artworks to provide the most comprehensive and in-depth study of the artist to date; she examines his life, art, and powerful drive to bear witness through the only means he had, pictures. The author draws on a wealth of historical documents--including federal and state census records, birth and death certificates, slave schedules, and interviews with family members-- to clarify the record of Traylor's personal history and family life. The story of his art opens in the late 1930s, when Traylor first received attention for his pencil drawings on found board, and concludes with the posthumous success of his oeuvre"--

Museum Worlds

Museum Worlds
Title Museum Worlds PDF eBook
Author
Publisher
Pages
Release 2013
Genre
ISBN

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House of Lost Worlds

House of Lost Worlds
Title House of Lost Worlds PDF eBook
Author Richard Conniff
Publisher Yale University Press
Pages 352
Release 2016-04-12
Genre Science
ISBN 030022060X

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This fascinating book tells the story of how one museum changed ideas about dinosaurs, dynasties, and even the story of life on earth. The Yale Peabody Museum of Natural History, now celebrating its 150th anniversary, has remade the way we see the world. Delving into the museum’s storied and colorful past, award-winning author Richard Conniff introduces a cast of bold explorers, roughneck bone hunters, and visionary scientists. Some became famous for wresting Brontosaurus, Triceratops, and other dinosaurs from the earth, others pioneered the introduction of science education in North America, and still others rediscovered the long-buried glory of Machu Picchu. In this lively tale of events, achievements, and scandals from throughout the museum’s history. Readers will encounter renowned paleontologist O. C. Marsh who engaged in ferocious combat with his “Bone Wars” rival Edward Drinker Cope, as well as dozens of other intriguing characters. Nearly 100 color images portray important figures in the Peabody’s history and special objects from the museum’s 13-million-item collections. For anyone with an interest in exploring, understanding, and protecting the natural world, this book will deliver abundant delights.

Star Worlds

Star Worlds
Title Star Worlds PDF eBook
Author William Sims Bainbridge
Publisher University of Michigan Press
Pages 307
Release 2016-10-19
Genre Social Science
ISBN 047212241X

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Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.