Multiplicity and Cultural Representation in Transmedia Storytelling

Multiplicity and Cultural Representation in Transmedia Storytelling
Title Multiplicity and Cultural Representation in Transmedia Storytelling PDF eBook
Author Natalie Underberg-Goode
Publisher
Pages 0
Release 2023
Genre Comic books, strips, etc
ISBN 9780367746483

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Multiplicity and Cultural Representation in Transmedia Storytelling

Multiplicity and Cultural Representation in Transmedia Storytelling
Title Multiplicity and Cultural Representation in Transmedia Storytelling PDF eBook
Author Natalie Underberg-Goode
Publisher Taylor & Francis
Pages 236
Release 2022-12-02
Genre Performing Arts
ISBN 1000801950

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This book explores the relationship between multiplicity and representation of non-European and European-American cultures, with a focus on comics and superheroes. The author employs a combination of research methodologies, including close reading of transmedia texts and interviews with transmedia storytellers and audiences, to better understand the way in which diverse cultures are employed as agents of multiplicity in transmedia narratives. The book addresses both commercial franchises such as superhero narratives, as well as smaller indie projects, in an attempt to elucidate the way in which key cultural symbols and concepts are utilized by writers, designers, and producers, and how these narrative choices affect audiences – both those who identify as members of the culture being represented and those who do not. Case studies include fan fiction based on Marvel’s Black Panther (2018), fan fiction and art created for the Moana (2016) and Mulan (2020) films, and creations by both U.S.-based and international indie comics artists and writers. This book will appeal to scholars and students of new media, narrative theory, cultural studies, sociocultural anthropology, folkloristics, English/literary studies, and popular culture, transmedia storytelling researchers, and both creators and fans of superhero comics.

Transmedia Character Studies

Transmedia Character Studies
Title Transmedia Character Studies PDF eBook
Author Tobias Kunz
Publisher Taylor & Francis
Pages 297
Release 2023-03-31
Genre Social Science
ISBN 1000860442

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Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.

Transmedia Selves

Transmedia Selves
Title Transmedia Selves PDF eBook
Author James Dalby
Publisher Taylor & Francis
Pages 227
Release 2023-10-20
Genre Language Arts & Disciplines
ISBN 1000986500

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This book examines the mediated shift in the contemporary human condition, focusing on the ways in which we synthesise with media content in daily life, essentially transmediating ourselves into new forms and (re)creating ourselves across media. Across an international roster of essays, this book establishes a transdisciplinary theory for the ‘transmedia self’, exploring how technological ubiquity and digital self-determination combine with themes and disciplines such as celebrity culture, fandom, play, politics, and ultimately broader self-conception and projection to inform the creation of transmedia identities in the twenty-first century. Specifically, the book repositions transmediality as key to understanding the formation of identity in a post-digital media culture and transmedia age, where our lives are interlaced, intermingled, and narrativised across a range of media platforms and interfaces. This book is ideal for scholars and students interested in transmedia storytelling, cultural studies, media studies, sociology, philosophy, and politics.

Participatory Worlds

Participatory Worlds
Title Participatory Worlds PDF eBook
Author José Blázquez
Publisher Taylor & Francis
Pages 166
Release 2023-10-13
Genre Performing Arts
ISBN 1000982246

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This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.

Roleplaying Games in the Digital Age

Roleplaying Games in the Digital Age
Title Roleplaying Games in the Digital Age PDF eBook
Author Stephanie Hedge
Publisher McFarland
Pages 242
Release 2021-02-18
Genre Games & Activities
ISBN 147664201X

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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Transmedia Cultures

Transmedia Cultures
Title Transmedia Cultures PDF eBook
Author Simon Bacon
Publisher Peter Lang Limited, International Academic Publishers
Pages 290
Release 2021
Genre Convergence (Telecommunication)
ISBN 9781789971798

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This volume offers a fresh approach to transmedia cultures, including not only franchises like Star Wars and Harry Potter but also contemporary transmedia worlds like Buffy the Vampire Slayer, The Walking Dead, and BTS Universe and urgent topics like such as COVID-19, Black Lives Matter, and human rights on the internet.