MUD Game Programming

MUD Game Programming
Title MUD Game Programming PDF eBook
Author Ron Penton
Publisher
Pages 704
Release 2003
Genre
ISBN 9789781931840

Download MUD Game Programming Book in PDF, Epub and Kindle

Designing Virtual Worlds

Designing Virtual Worlds
Title Designing Virtual Worlds PDF eBook
Author Richard A. Bartle
Publisher New Riders
Pages 768
Release 2004
Genre Computers
ISBN 9780131018167

Download Designing Virtual Worlds Book in PDF, Epub and Kindle

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Secrets of the MUD Wizards

Secrets of the MUD Wizards
Title Secrets of the MUD Wizards PDF eBook
Author Andrew Busey
Publisher Sams
Pages 519
Release 1995-01-01
Genre Computers
ISBN 9780672307232

Download Secrets of the MUD Wizards Book in PDF, Epub and Kindle

Two MUD wizards with years of experience in playing and programming MUDs now teach readers how to play MUDs, create characters, and program new MUDs. Busey and Poirier walk readers through the process of telneting to a MUD, and explore the different kinds of MUDs, MOOs, and MUCKs in detail.

Beginning C# Game Programming

Beginning C# Game Programming
Title Beginning C# Game Programming PDF eBook
Author Ron Penton
Publisher Course Technology
Pages 318
Release 2005
Genre Computers
ISBN 9781592005178

Download Beginning C# Game Programming Book in PDF, Epub and Kindle

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

Multiplayer Game Programming

Multiplayer Game Programming
Title Multiplayer Game Programming PDF eBook
Author Josh Glazer
Publisher Addison-Wesley Professional
Pages 721
Release 2015-11-20
Genre Computers
ISBN 0134034341

Download Multiplayer Game Programming Book in PDF, Epub and Kindle

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Programming Game AI by Example

Programming Game AI by Example
Title Programming Game AI by Example PDF eBook
Author Mat Buckland
Publisher Jones & Bartlett Learning
Pages 522
Release 2005
Genre Computers
ISBN 9781556220784

Download Programming Game AI by Example Book in PDF, Epub and Kindle

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Coding in Computers

Coding in Computers
Title Coding in Computers PDF eBook
Author Elizabeth Noll
Publisher Bellwether Media
Pages 24
Release 2019-08-01
Genre Juvenile Nonfiction
ISBN 168103574X

Download Coding in Computers Book in PDF, Epub and Kindle

From typing your name to playing a song, everything you do on computers uses code. But how do computers understand what we’re telling them? This engaging title introduces young readers to programming languages, binary code, and the history of early programming.