Motion in Games
Title | Motion in Games PDF eBook |
Author | Ronan Boulic |
Publisher | Springer Science & Business Media |
Pages | 446 |
Release | 2010-11-04 |
Genre | Computers |
ISBN | 3642169570 |
Motion plays a crucial role in computer games.
Motion in Games
Title | Motion in Games PDF eBook |
Author | Arjan Egges |
Publisher | Springer Science & Business Media |
Pages | 265 |
Release | 2008-11-19 |
Genre | Computers |
ISBN | 3540892192 |
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Game Anim
Title | Game Anim PDF eBook |
Author | Jonathan Cooper |
Publisher | CRC Press |
Pages | 307 |
Release | 2021-04-19 |
Genre | Computers |
ISBN | 1000357805 |
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Understanding Motion Capture for Computer Animation
Title | Understanding Motion Capture for Computer Animation PDF eBook |
Author | Alberto Menache |
Publisher | Elsevier |
Pages | 267 |
Release | 2011-01-24 |
Genre | Computers |
ISBN | 0123814979 |
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects
Understanding Motion Capture for Computer Animation and Video Games
Title | Understanding Motion Capture for Computer Animation and Video Games PDF eBook |
Author | Alberto Menache |
Publisher | Morgan Kaufmann |
Pages | 268 |
Release | 2000 |
Genre | Computers |
ISBN | 9780124906303 |
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.
Game Thinking
Title | Game Thinking PDF eBook |
Author | Amy Jo Kim |
Publisher | Gamethinking.IO |
Pages | 214 |
Release | 2018-05-25 |
Genre | Games |
ISBN | 9780999788547 |
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
The Animator's Survival Kit
Title | The Animator's Survival Kit PDF eBook |
Author | Richard Williams |
Publisher | Macmillan |
Pages | 393 |
Release | 2012-09-25 |
Genre | Art |
ISBN | 086547897X |
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.