Monster Maze!
Title | Monster Maze! PDF eBook |
Author | Blake Hoena |
Publisher | Capstone |
Pages | 57 |
Release | 2018-08 |
Genre | Juvenile Fiction |
ISBN | 1496557441 |
Watch the THESEUS monster truck face-off, bumper-to-bumper, against his meanest mechanical foe - BULLISTIC! Will he crush the competition or be bulled over? With short, action-packed chapters and high-powered art, the world's mightiest monster trucks - the ThunderTrucks - will have little motorheads and Greek mythology fans alike shifting their reading habits into high gear.
Poetry of Death& Black Horror Stories + Monster Labyrinth
Title | Poetry of Death& Black Horror Stories + Monster Labyrinth PDF eBook |
Author | Ace Finlay |
Publisher | Lulu.com |
Pages | 370 |
Release | 2017-08-13 |
Genre | Fiction |
ISBN | 1387163388 |
Early/Incomplete Work of Ace Finlay. Drawing courtesy of Syko. Contains Original Bloodstone Draft& Many More Pieces. Works span from between 2006 and 2014.
Player vs. Monster
Title | Player vs. Monster PDF eBook |
Author | Jaroslav Svelch |
Publisher | MIT Press |
Pages | 235 |
Release | 2023-02-07 |
Genre | Games & Activities |
ISBN | 0262373238 |
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
InfoWorld
Title | InfoWorld PDF eBook |
Author | |
Publisher | |
Pages | 108 |
Release | 1983-03-28 |
Genre | |
ISBN |
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Title | 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF eBook |
Author | Nick Montfort |
Publisher | MIT Press |
Pages | 323 |
Release | 2014-08-29 |
Genre | Computers |
ISBN | 0262526743 |
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Popular Retro - Volume 2: Issue 1
Title | Popular Retro - Volume 2: Issue 1 PDF eBook |
Author | Darren Randle |
Publisher | Andrews UK Limited |
Pages | 56 |
Release | 2021-06-07 |
Genre | Antiques & Collectibles |
ISBN | 1789825539 |
Do you miss the sound of the video arcade? Do you yearn for a time when the fashions of the 1980s return? Do you wish there was a magazine that was all about nostalgia? If so, Popular Retro is exactly what you’ve been looking for; it’s a quarterly periodical designed for people who miss the classic TV shows, pine for the computer games of their youth, and marvel at the curios of days gone by - from flares and drainpipes to BMX bikes. Each issue covers everything from music and films to gaming, popular culture, fashion and much more, with in-depth articles serving up a memorable slice of the things that you still love… even if you’d forgotten about them until now! In this first issue, we review forty years of Sir Clive Sinclair’s ground-breaking ZX81 computer, check out the best Ghostbusters toys (from the 1980s, obviously) and look back at everyone’s favourite helicopter-based TV show, Airwolf. You’ll also find a monster retrospective feature deep-diving into the Philips CD-i console and its games, reviews of some classic horror films (on VHS) and even has a pull-out poster for your bedroom wall in the greatest traditions of the magazines from your childhood. At Popular Retro, old is ALWAYS still fashionable.
Bottlenecks
Title | Bottlenecks PDF eBook |
Author | David C. Evans |
Publisher | Apress |
Pages | 269 |
Release | 2017-02-11 |
Genre | Computers |
ISBN | 1484225805 |
Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innova tors in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs Who This Book Is For Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. Praise “Bottlenecks’ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.” - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products “Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.” - John Dirks, UX Director and Partner, Blink UX “Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.” - Josh Lamar, Sr. UX Lead, Microsoft Outlook