Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design
Title Modeling Creativity and Knowledge-Based Creative Design PDF eBook
Author John S. Gero
Publisher Psychology Press
Pages 366
Release 2013-05-13
Genre Psychology
ISBN 1134771339

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design
Title Modeling Creativity and Knowledge-Based Creative Design PDF eBook
Author John S. Gero
Publisher Psychology Press
Pages 351
Release 2013-05-13
Genre Psychology
ISBN 1134771266

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

Intelligent Knowledge-Based Systems

Intelligent Knowledge-Based Systems
Title Intelligent Knowledge-Based Systems PDF eBook
Author Cornelius T. Leondes
Publisher Springer Science & Business Media
Pages 2041
Release 2010-04-28
Genre Computers
ISBN 1402078293

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This five-volume set clearly manifests the great significance of these key technologies for the new economies of the new millennium. The discussions provide a wealth of practical ideas intended to foster innovation in thought and, consequently, in the further development of technology. Together, they comprise a significant and uniquely comprehensive reference source for research workers, practitioners, computer scientists, academics, students, and others on the international scene for years to come.

Human-Computer Interaction

Human-Computer Interaction
Title Human-Computer Interaction PDF eBook
Author Steve Howard
Publisher Springer
Pages 727
Release 2013-06-05
Genre Computers
ISBN 0387351752

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The theme of the 1997 INTERACT conference, 'Discovering New Worlds ofHCI', signals major changes that are taking place with the expansion of new technologies into fresh areas of work and leisure throughout the world and new pervasive, powerful systems based on multimedia and the internet. HCI has a vital role to play in these new worlds, to ensure that people using the new technologies are empowered rather than subjugated to the technology that they increasingly have to use. In addition, outcomes from HCI research studies over the past 20 years are now finding their way into many organisations and helping to improve and enhance work practices. These factors have strongly influenced the INTERACT'97 Committee when creating the conference programme, with the result that, besides the more traditional HCI research and education focus found in previous INTERACT conferences, one strand of the 1997 conference has been devoted to industry and another to multimedia. The growth in the IFIP TCI3 committee itself reflects the expansion ofHCI into new worlds. Membership oflFIP TC13 has risen to now include representatives of 24 IFIP member country societies from many parts of the world. In 1997, IFIP TCl3 breaks new ground by holding its sixth INTERACT conference in the Asia-Pacific region. This is a significant departure from previous INTERACT conferences, that were all held in Europe, and is especially important for the Asia-Pacific region, as HCI expands beyond its traditional base.

Creativity & Cognition

Creativity & Cognition
Title Creativity & Cognition PDF eBook
Author
Publisher
Pages 224
Release 2002
Genre Creative ability
ISBN

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Knowledge-based Computer-aided Architectural Design

Knowledge-based Computer-aided Architectural Design
Title Knowledge-based Computer-aided Architectural Design PDF eBook
Author Gianfranco Carrara
Publisher Elsevier Publishing Company
Pages 416
Release 1994
Genre Architecture
ISBN

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This text contains reports by researchers working in the area of knowledge-based systems for supporting architectural design. The issues discussed concern the theories, methods and the systems implementing this research, as well as the role of KBCAAD within architectural design.

Computational Creativity

Computational Creativity
Title Computational Creativity PDF eBook
Author Tony Veale
Publisher Springer
Pages 403
Release 2019-07-25
Genre Computers
ISBN 3319436104

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Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.