Mobile Gaming in Asia
Title | Mobile Gaming in Asia PDF eBook |
Author | Dal Yong Jin |
Publisher | Springer |
Pages | 245 |
Release | 2016-07-29 |
Genre | Language Arts & Disciplines |
ISBN | 9402408266 |
This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors
Mobile Gaming in Asia
Title | Mobile Gaming in Asia PDF eBook |
Author | Dal Yong Jin |
Publisher | |
Pages | |
Release | 2017 |
Genre | Electronic book |
ISBN |
Gaming Cultures and Place in Asia-Pacific
Title | Gaming Cultures and Place in Asia-Pacific PDF eBook |
Author | Larissa Hjorth |
Publisher | Routledge |
Pages | 314 |
Release | 2009-06-24 |
Genre | Computers |
ISBN | 1135843171 |
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
Gaming in Social, Locative and Mobile Media
Title | Gaming in Social, Locative and Mobile Media PDF eBook |
Author | L. Hjorth |
Publisher | Springer |
Pages | 184 |
Release | 2014-05-29 |
Genre | Social Science |
ISBN | 1137301422 |
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Mobile Gaming Asia
Title | Mobile Gaming Asia PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 2011 |
Genre | Mobile games |
ISBN | 9781461916086 |
Transnational Contexts of Development History, Sociality, and Society of Play
Title | Transnational Contexts of Development History, Sociality, and Society of Play PDF eBook |
Author | S. Austin Lee |
Publisher | Springer |
Pages | 249 |
Release | 2017-01-21 |
Genre | Social Science |
ISBN | 3319438204 |
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
Studying Digital Media Audiences
Title | Studying Digital Media Audiences PDF eBook |
Author | Craig Hight |
Publisher | Routledge |
Pages | 329 |
Release | 2017-01-27 |
Genre | Computers |
ISBN | 1315402041 |
Although many digital platforms continue to appropriate and reconfigure familiar forms of media experience, this is an environment which no longer consistently constructs an identifiable 'mass' audience in the terms understood by twentieth century audience researchers. The notion of 'audiencing' takes on different characteristics within a digital environment where platforms encourage users to upload, share and respond to content, while the platforms themselves monetise the digital traces of this activity. This environment demands new ways of thinking about audience and user engagement with media technologies, and raises significant questions on methods of conceiving and researching audience-users. This volume addresses ongoing debates in the field of audience research by exploring relevant conceptual and methodological issues concerning the systematic study of digital audiences. Drawing from work conducted by researchers based in Australia and New Zealand, the book uses theoretical frameworks and case study material which are of direct relevance to audience researchers globally.