Mission 1: Game On

Mission 1: Game On
Title Mission 1: Game On PDF eBook
Author Jonny Zucker
Publisher Darby Creek
Pages 148
Release 2013-11-01
Genre Juvenile Fiction
ISBN 1467714658

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Meet Max, explosive escapologist and master magician! He can free himself from the tightest of chains and contort himself into the tiniest of spaces. When the top secret Department for Extraordinary Activity discovers that an evil computer game character has escaped from the Virtual world and is intent on causing chaos, they know the time has come for Max's first mission. There are dangerous monsters to fight, and a perilous plot to foil: does Max have the special skills needed to save the day?

Mission 1: Game On

Mission 1: Game On
Title Mission 1: Game On PDF eBook
Author Jonny Zucker
Publisher Darby Creek ™
Pages 98
Release 2013-08-01
Genre Juvenile Fiction
ISBN 1467733067

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Meet Max, explosive escapologist and master magician! He can free himself from the tightest of chains and contort himself into the tiniest of spaces. When the top secret Department for Extraordinary Activity discovers that an evil computer game character has escaped from the virtual world and is intent on causing chaos, they know the time has come for Max's first mission. There are dangerous monsters to fight, and a perilous plot to foil: does Max have the special skills needed to save the day?

Mission Python

Mission Python
Title Mission Python PDF eBook
Author Sean McManus
Publisher No Starch Press
Pages 282
Release 2018-10-16
Genre Computers
ISBN 1593278578

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Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Games of Deception

Games of Deception
Title Games of Deception PDF eBook
Author Andrew Maraniss
Publisher Penguin
Pages 258
Release 2021-03-02
Genre Young Adult Nonfiction
ISBN 0525514651

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*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal

One Mission

One Mission
Title One Mission PDF eBook
Author Chris Fussell
Publisher Penguin
Pages 305
Release 2017-06-13
Genre Business & Economics
ISBN 0735211361

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From the co-author of the New York Times bestseller Team of Teams, a practical guide for leaders looking to make their organizations more interconnected and unified in the midst of sudden change. Too often, companies end up with teams stuck in their own silos, pursuing goals and metrics in isolation. Their traditional autocratic structures create stability, scalability, and predictability -- but in a world that demands rapid adaptation to a new reality, this traditional model simply doesn’t work. In Team of Teams, retired four-star General Stanley McChrystal and former Navy SEAL Chris Fussell made the case for a new organizational model combining the agility, adaptability, and cohesion of a small team with the power and resources of a giant organization. Now, in One Mission, Fussell channels all his experiences, both military and corporate, into powerful strategies for unifying isolated and distrustful teams. This practical guide will help leaders in any field implement the Team of Teams approach to tear down their silos improve collaboration, and avoid turf wars. By committing to one higher mission, organizations develop an overall capability that far exceeds the sum of their parts. From Silicon Valley software giant Intuit to a government agency on the plains of Oklahoma, organizations have used Fussell’s methods to unite their people around a single compelling vision, resulting in superior performance. One Mission will help you follow their example to a more agile and resilient future.

Max Flash

Max Flash
Title Max Flash PDF eBook
Author Jonny Zucker
Publisher
Pages 131
Release 2007
Genre Computer games
ISBN

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Meet Max, explosive escapologist and master magician. When the top secret Department for Extraordinary Activity discovers that an evil computer game character has escaped from the virtual world and is intent on causing chaos, they know the time has come for Max's first mission. Suggested level: primary, intermediate.

The Fields of Normandy

The Fields of Normandy
Title The Fields of Normandy PDF eBook
Author Mike Lambo
Publisher Independently Published
Pages 52
Release 2022-01-07
Genre
ISBN

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The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission