Mini Games to Make and Play
Title | Mini Games to Make and Play PDF eBook |
Author | Rebecca Felix |
Publisher | Capstone |
Pages | 33 |
Release | 2023-08 |
Genre | Juvenile Nonfiction |
ISBN | 1669016617 |
Looking to host a game night? Think mini! Craft a bitty bowling alley for marble bowling balls. Create a deck of petite playing cards. Then play your games with family and friends. Easy instructions and step photos will help you become a miniature game master. Tiny games are tons of fun!
Creating Games
Title | Creating Games PDF eBook |
Author | Morgan McGuire |
Publisher | CRC Press |
Pages | 500 |
Release | 2008-12-23 |
Genre | Computers |
ISBN | 1439865922 |
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Play to Learn
Title | Play to Learn PDF eBook |
Author | Sharon Boller |
Publisher | Association for Talent Development |
Pages | 186 |
Release | 2017-03-03 |
Genre | Business & Economics |
ISBN | 1562867725 |
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
GameAxis Unwired
Title | GameAxis Unwired PDF eBook |
Author | |
Publisher | |
Pages | 96 |
Release | 2007-02 |
Genre | |
ISBN |
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Play Practice
Title | Play Practice PDF eBook |
Author | Alan G. Launder |
Publisher | Human Kinetics |
Pages | 258 |
Release | 2013 |
Genre | Education |
ISBN | 0736097007 |
Offers an innovative approach to teaching and coaching sport that combines contemporary theory with the experience of practical and reflective work in real sport environments. It covers a wide range of team and individual sports, including archery, table tennis, flag football, skiing, cricket and track and field.
Learn to Play
Title | Learn to Play PDF eBook |
Author | Matthew M. White |
Publisher | CRC Press |
Pages | 176 |
Release | 2014-06-03 |
Genre | Computers |
ISBN | 1482220199 |
See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.
Learn RPGs in GameMaker: Studio
Title | Learn RPGs in GameMaker: Studio PDF eBook |
Author | Ben Tyers |
Publisher | Apress |
Pages | 310 |
Release | 2017-08-09 |
Genre | Computers |
ISBN | 1484229460 |
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.