Millennial Monsters

Millennial Monsters
Title Millennial Monsters PDF eBook
Author Anne Allison
Publisher Univ of California Press
Pages 710
Release 2006
Genre Antiques & Collectibles
ISBN 0520221486

Download Millennial Monsters Book in PDF, Epub and Kindle

Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry's growth.

Monsters and Monstrosity from the Fin de Siecle to the Millennium

Monsters and Monstrosity from the Fin de Siecle to the Millennium
Title Monsters and Monstrosity from the Fin de Siecle to the Millennium PDF eBook
Author Sharla Hutchison
Publisher McFarland
Pages 261
Release 2015-10-23
Genre Social Science
ISBN 0786495065

Download Monsters and Monstrosity from the Fin de Siecle to the Millennium Book in PDF, Epub and Kindle

Zombies, vampires and ghosts feature prominently in nearly all forms of entertainment in the 21st century, including popular fiction, film, comics, television and computer games. But these creatures have been vital to the entertainment industry since the best-seller books of a century and half ago. Monsters don't just invade popular culture, they help sell popular culture. This collection of new essays covers 150 years of enduringly popular Gothic monsters who have shocked and horrified audiences in literature, film and comics. The contributors unearth forgotten monsters and reconsider familiar ones, examining the audience taboos and fears they embody.

Japan's Green Monsters

Japan's Green Monsters
Title Japan's Green Monsters PDF eBook
Author Sean Rhoads
Publisher McFarland
Pages 227
Release 2018-02-12
Genre Performing Arts
ISBN 1476663904

Download Japan's Green Monsters Book in PDF, Epub and Kindle

In 1954, a massive irradiated dinosaur emerged from Tokyo Bay and rained death and destruction on the Japanese capital. Since then Godzilla and other monsters, such as Mothra and Gamera, have gained cult status around the world. This book provides a new interpretation of these monsters, or kaiju-ū, and their respective movies. Analyzing Japanese history, society and film, the authors show the ways in which this monster cinema take on environmental and ecological issues--from nuclear power and industrial pollution to biodiversity and climate change.

Player vs. Monster

Player vs. Monster
Title Player vs. Monster PDF eBook
Author Jaroslav Svelch
Publisher MIT Press
Pages 235
Release 2023-02-07
Genre Games & Activities
ISBN 0262373238

Download Player vs. Monster Book in PDF, Epub and Kindle

A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

The Ashgate Encyclopedia of Literary and Cinematic Monsters

The Ashgate Encyclopedia of Literary and Cinematic Monsters
Title The Ashgate Encyclopedia of Literary and Cinematic Monsters PDF eBook
Author Jeffrey Andrew Weinstock
Publisher Routledge
Pages 558
Release 2016-04-01
Genre Literary Criticism
ISBN 1317044258

Download The Ashgate Encyclopedia of Literary and Cinematic Monsters Book in PDF, Epub and Kindle

From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.

Millennial Monsters!.

Millennial Monsters!.
Title Millennial Monsters!. PDF eBook
Author
Publisher
Pages 0
Release 2009
Genre Zines
ISBN

Download Millennial Monsters!. Book in PDF, Epub and Kindle

Anime's Knowledge Cultures

Anime's Knowledge Cultures
Title Anime's Knowledge Cultures PDF eBook
Author Jinying Li
Publisher U of Minnesota Press
Pages 302
Release 2024-03-12
Genre Performing Arts
ISBN 1452970580

Download Anime's Knowledge Cultures Book in PDF, Epub and Kindle

Unlocking the technosocial implications of global geek cultures Why has anime, a “low-tech” medium from last century, suddenly become the cultural “new cool” in the information age? Through the lens of anime and its transnational fandom, Jinying Li explores the meanings and logics of “geekdom” as one of the most significant sociocultural groups of our time. In Anime’s Knowledge Cultures, Li shifts the center of global geography in knowledge culture from the computer boys in Silicon Valley to the anime fandom in East Asia. Drawing from film studies, animation studies, media theories, fan studies, and area studies, she provides broad cultural and theoretical explanations of anime’s appeal to a new body of tech-savvy knowledge workers and consumers commonly known as geeks, otaku, or zhai. Examining the forms, techniques, and aesthetics of anime, as well as the organization, practices, and sensibilities of its fandom, Anime’s Knowledge Cultures is at once a theorization of anime as a media environment as well as a historical and cultural study of transnational geekdom as a knowledge culture. Li analyzes anime culture beyond the national and subcultural frameworks of Japan or Japanese otaku, instead theorizing anime’s transnational, transmedial network as the epitome of the postindustrial knowledge culture of global geekdom. By interrogating the connection between the anime boom and global geekdom, Li reshapes how we understand the meanings and significance of anime culture in relation to changing social and technological environments.