Microsoft Age of Empires II

Microsoft Age of Empires II
Title Microsoft Age of Empires II PDF eBook
Author Mark H. Walker
Publisher
Pages 294
Release 2000
Genre Games & Activities
ISBN 9780735611771

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"Microsoft "RM" Age Of Empires "RM II: The Conquerors Expansion: Inside Moves" gives gamers the thorough insights and strategies they need to win at the latest version of this popular game. This guide offers an overview of civilization-specific strategies and backgrounds for the game, plus game analysis, tactical tips, walkthroughs, and game strategies. You will learn how to survive and thrive, defeat enemy states, accumulate wealth by trading and diplomacy, create and defend wonders of the world, and build your tribe into a great civilization. Plus, with two walkthroughs each mission included in the book, you can choose the one you want to help you win. This guide also includes exclusive "Battle Bits" -- advanced player training scenarios, downloadable from a Web site (mspress.microsoft.com), to help players sharpen their Age of Empire skills. Author Mark Walker has contributed to more than 28 computer gaming books as well as regularly contributing to well-known gaming sites.

Microsoft Age of Empires II

Microsoft Age of Empires II
Title Microsoft Age of Empires II PDF eBook
Author Mark H. Walker
Publisher
Pages 286
Release 1999-07
Genre Business & Economics
ISBN 9780735605138

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This latest edition to the Inside Moves series shows readers all the strategy gambits and tricks for winning Microsoft Age of Empires II. A historical real-time strategy game, Age of Empires shows gamers how to not only survive but thrive in the Middle Ages.

Ensemble Studios Official Guide

Ensemble Studios Official Guide
Title Ensemble Studios Official Guide PDF eBook
Author Bruce C. Shelley
Publisher
Pages 388
Release 1999
Genre Games & Activities
ISBN 9780782126334

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In this sequel to one of the most celebrated strategy games of all time, your choices are simple: expand or be conquered. Spanning a thousand years, from the fall of Rome through the Middle Ages, Age of Empires II: The Age of Kings is an epic adventure that puts you in command of one of thirteen mighty civilizations. World domination is within your grasp as you build your empire, push back your borders, and crush all opposing forces. Book jacket.

Age of Empires II

Age of Empires II
Title Age of Empires II PDF eBook
Author James Mecham
Publisher
Pages 0
Release 1999-10-27
Genre Microsoft Age of empires
ISBN 9780761519065

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Thorough analysis of all civilizations Detailed strategy for optimizing unit effectiveness Complete descriptions of all cheats and taunts Comprehensive unit sheets In-depth military formations tactics Trade route maps

Age of Empires II

Age of Empires II
Title Age of Empires II PDF eBook
Author Doug Radcliffe
Publisher Sybex
Pages 0
Release 2000
Genre Age of Empires (Game)
ISBN 9780782128598

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Age of Empires II is one of the most successful PC games of the year with more than 2 million copies sold. This comprehensive walkthrough for the single-player games provides hardcore multiplayer strategies targeted at both newbies and Age II's rabid multiplayer following. It details stats and strategies for new civilizations, technologies and units. Comes with a color poster.

Accidental Empires

Accidental Empires
Title Accidental Empires PDF eBook
Author Robert X. Cringely
Publisher Harper Collins
Pages 386
Release 1996-09-13
Genre Business & Economics
ISBN 0887308554

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Computer manufacturing is--after cars, energy production and illegal drugs--the largest industry in the world, and it's one of the last great success stories in American business. Accidental Empires is the trenchant, vastly readable history of that industry, focusing as much on the astoundingly odd personalities at its core--Steve Jobs, Bill Gates, Mitch Kapor, etc. and the hacker culture they spawned as it does on the remarkable technology they created. Cringely reveals the manias and foibles of these men (they are always men) with deadpan hilarity and cogently demonstrates how their neuroses have shaped the computer business. But Cringely gives us much more than high-tech voyeurism and insider gossip. From the birth of the transistor to the mid-life crisis of the computer industry, he spins a sweeping, uniquely American saga of creativity and ego that is at once uproarious, shocking and inspiring.

Paratextualizing Games

Paratextualizing Games
Title Paratextualizing Games PDF eBook
Author Benjamin Beil
Publisher transcript Verlag
Pages 364
Release 2021-11-30
Genre Social Science
ISBN 3732854213

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?